Fun and hectic game! Great sound design and a very fun and original concept. I do wish beginning the game was clearer, with the pieces in it the spacebar seemed more like a slider and I didn't realize what I was meant to do. Once started though, the puzzles are very intuitive and fun to do under pressure.
Metro
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Beautiful game! Very well polished "juice", the art and music serve the vibe nicely. Intuitive and clear for the most part, both in terms of how you can interact with the world and what you need to do. I do think how many items you can get from fishing could be signaled better, I got a lot of fish in a row and thought that was all that was left to it so wasted a lot of time searching for other options, when the last log I needed had to be fished out.
Nice game! The horses being pinatas really helped with the game being very intuitive, picked it up quickly. Lovely art. I like that the candy falling out when you hit your horse brings some level of strategy to a very simple game. The upgrade system (More specifically, when I can or can not upgrade) was pretty opaque, but it doesn't matter too much in the grand scheme of things.
This was fun! The premise is simple but engaging at a faster pace. I appreciate there's an aspect of risk vs. reward in needing to downgrade weapons to progress, and in automatic weapons making it easier to accidentally hit the wrong colored enemies. The radar overlay is surprisingly unobtrusive while providing needed info. I think the concept has real potential if you ever decide to expand on it.
Neat premise, but I'm not sure it translated to fun gameplay for me. With unlimited respawns and no other limiting mechanic there's no real need for mechanical skill nor forethought in how you place the blocks, it's purely a matter of persevering until you stack enough of them. It was well polished, the core mechanic worked smoothly and moving elements in the later stages play well with it.
