Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Metawatt

8
Posts
5
Followers
1
Following
A member registered Dec 19, 2020 · View creator page →

Creator of

Recent community posts

It should have told you about the espresso for the first guy and black coffee for the second guy. Huh… I’ll check the code next time I get on my pc cause when I played the game it was fine

oooooh basically you have to approach the customers first, THEN use the coffee machine. man i have got to give more clear instructions on how to play the game...

thank you thank you! im just trying to educate myself. this project was my most challenging one yet and im shocked i made two different POV styles work at the same time in this engine.

no worries no worries. its an error on my behalf. but yeah, Z and X are the game boy's A and B buttons respectively, enter is Start and wasd/arrow keys are movement. sorry about all that. if you have any questions, please ask and ill be prepared to answer.

kept getting swarmed by too many ships, a lot of great action but im heavily confused how the limitation is being properly interpreted.

too fast paced and i literally had to stop moving in order to take orders and as soon as orders were being made everyone were already turning into zombies and tables were instantly full and i was instantly dying.

i mean its made in gbstudio, usually the enter button is the start button in said engine. probably should have written that in the instructions area...

fair enough. it was a difficult process for a majority of us, such as how to make the implementation work and which viewpoint to take. im surprised the way i made the game actually worked in the first place combining a zelda top down with a first person POV concept. thank you for your kind words! my team does what it can! :D