A very good rogurlikr where you farm over and over to progress. Very fun to play with so cool graphics and arts ! Well done to you, one of the better submissions i have seen !
MetaPixels20
Creator of
Recent community posts
The idea is not very fitting the theme as i think, but cool first try. This would need a pointer lock, mouse lock and maybe a more appropriate music for a parkour game. The sensibility is very high, and hard to control even at low level. I needed the lowest sensi for beeing able to play the game, but you would need to make it smaller. and also full screen mode. But cool subsmission for a first one and cool parkour effects !
Very creative! i love the chara design as well as the idea. It would have been better with a background some visual effect and a level design(like wall in middle of the level. You usually glitch in the walls too and it force you to start over again) exept those smalls details (i know you missed time) the idea is really interesting !
Very creative! i love the chara design as well as the idea. It would have been better with a background some visual effect and a level design(like wall in middle of the level. You usually glitch in the walls too and it force you to start over again) exept those smalls details (i know you missed time) the idea is really interesting !
The movement of the plant is made for more difficulty ! For the obstacles, there are some rare times when they spawn but stay invisible some seconds idk why. And for passing trought them neither me or everyone playing the game until now experienced that. Could you reproduce it, and do you know when it is happenning ? Are you on Linux or Windows ?
The platformer is great ! Some part are really frustrating tho bcs when you fall at the very end of a long parkour run and you have to go straight back to the start by walking in line for more than one minute, it is very annoying. It would be necessary t put some checkpoints i think. Collide box are a bit buggy bu it is ok. The graphic style is absolutely beautiful, but the background need a parallax effect, it would make the game more alive. The jump may be too high and floaty, but really good platformer. In 1à minutes, i was not able to make it till the end because of those really frustrating jumps i mentionned. But cool gam, well done !
Thx so much ! I used clones because it is easier ! For big scratch projects, i use pen and complicated lists. But with not so much time, i used clones(less efficient but quicker to code) I have to say turbowarp is the only language i know enough to make a game. I learn GameMaker and C++ but i just get started ;D and i would like to use unreal engine, maybe when my PC will have a graphic card :/. I'm glad you liked it, and well play for the 30 000 score, my best was about 27k so well done !
