Haha thanks!! We did throw around a few ideas for expansions during the jam - maybe when the rating period's over we'll come back to them ;)
MetaphysicalMonsters
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Thank you! Yeah, we went back and forth on balancing how fast the player goes, and ended up going on the easier side. As the bear speeds up (which is what the camera is fixed on) it should become more difficult, but if you figure out the mechanics you can manage how fast the bear goes pretty easily lol. Thanks for the feedback!
I really like the graphics in this game, they're simple but they have a really distinct vibe! I especially like the background, that was a really cool touch. Also the camera shifting along that long straight path? Super cool! Kind of unsettling. Am I the only one who tried to jump off the end into the abyss? Unfortunately it does get a little tedious after a while, just running back and forth on this small level. I would've liked to see more!
The whole screen isn't supposed to be visible, as long as you're able to move around the screen by dragging your mouse near the edges of the window it should be playable! Did any text pop up at all? If you right-click on the "Welcome to Portallusca" text box it will initiate a tutorial. If that didn't happen I'll note that down as a bug and see what we can do about it.
Cute game! I found the slimes very charming and I liked being able to interact with the orange one in the menu, it's a fun little touch. Overall I just like the art style. Simplistic but has a lot of character! Unfortunately the text in the menu doesn't seem to be displaying properly, there are a lot of seemingly random characters missing, and they change every time you go back to the menu. The controls are simple enough that the game is still playable without it, though!
I like this interpretation of the limitation, the controls are very intriguing! I think it'd be fun to spend a long time just puzzling through the movements and figuring out how they work, because they're so unusual your instincts are always wrong haha. However I think because the controls aren't very intuitive it would be very helpful to have easier level design at the very start, as the window for error is so small at the start it makes it hard to experiment and learn.
This is an interesting game, I like the gameplay concept! I found it difficult to juggle flipping gravity and jumping, it's hard to know when either option would be better than the other - though that does feel like something you'd get a feel for if you spent more time playing (and had faster reactions than me haha).
I enjoyed this game! The character design is really good and I like the mechanic. I feel like the text boxes could stand out more visually? With all the rest of the game looking so good, they're a bit hard to see. I didn't actually notice them the first time they popped up lol, I thought a word would appear in the dialogue box. I could see how that would be difficult though, especially during a jam.
This was a super nice little game! The custom assets are really cute, and the title/lose/win screen is pretty impressive. Hoods are hard enough to draw with full resolution lol. My major point of critique is that because I'm playing with a trackpad, the spell controls don't work for me! In trying to beat the game without them I discovered that you can just run around the enemies and still eventually win. Still enjoyed it though :]
The sound design of this was pretty good! I did notice the radio seemed to come on later than it should've though, and it would've been nice to have some background music to set the tone. I'm not a huge fan of visual novels but I must admit it was kind of fun ruining this guy's life and finding all the endings. I liked the visuals too, the composition of all the shots was really good! I will say though, that the use of limitation was kind of a streach.
I'm so glad you liked my writing!! I've written a lot before, but I've never make a finished project with any of it so it means a lot to me that you enjoyed it. To answer your questions:
- Yes! The story isn't actually finished because we didn't have the time, but the idea is that you're meant to piece together the story as you play.
- This kind of has the same answer as the last question - you'll find out if you play the finished version :)
- You're right about the decay, but there's no other ending. Even the final game will only have one ending. I mean, they're already dead and you can't change the past, huh?
I really liked this game! I actually found it really scary - probably in part by the wacky effects. They're very disorienting and it's nerve-wracking when the Imsomed look larger in your perifery than when you look at them straight-on (those are both positive things haha). I love how big the Isomed are compared to the player, it just makes them terrifying when they get close to you. My only critique is that it's hard to know when you're going to run out of gasoline, and the Isomed move really fast in the dark, so when you run out of gasoline, even if you have more in your hand you're pretty much screwed. I think the best way to fix this would be to add some indicator that the gas is running low, such as the light getting dimmer.