Oh awesome! That's further than I ever got ;) I'm glad you liked it!!
MetaphysicalMonsters
Creator of
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Thank you! Yeah, we went back and forth on balancing how fast the player goes, and ended up going on the easier side. As the bear speeds up (which is what the camera is fixed on) it should become more difficult, but if you figure out the mechanics you can manage how fast the bear goes pretty easily lol. Thanks for the feedback!
I really like the graphics in this game, they're simple but they have a really distinct vibe! I especially like the background, that was a really cool touch. Also the camera shifting along that long straight path? Super cool! Kind of unsettling. Am I the only one who tried to jump off the end into the abyss? Unfortunately it does get a little tedious after a while, just running back and forth on this small level. I would've liked to see more!
The whole screen isn't supposed to be visible, as long as you're able to move around the screen by dragging your mouse near the edges of the window it should be playable! Did any text pop up at all? If you right-click on the "Welcome to Portallusca" text box it will initiate a tutorial. If that didn't happen I'll note that down as a bug and see what we can do about it.
Cute game! I found the slimes very charming and I liked being able to interact with the orange one in the menu, it's a fun little touch. Overall I just like the art style. Simplistic but has a lot of character! Unfortunately the text in the menu doesn't seem to be displaying properly, there are a lot of seemingly random characters missing, and they change every time you go back to the menu. The controls are simple enough that the game is still playable without it, though!
I like this interpretation of the limitation, the controls are very intriguing! I think it'd be fun to spend a long time just puzzling through the movements and figuring out how they work, because they're so unusual your instincts are always wrong haha. However I think because the controls aren't very intuitive it would be very helpful to have easier level design at the very start, as the window for error is so small at the start it makes it hard to experiment and learn.
This is an interesting game, I like the gameplay concept! I found it difficult to juggle flipping gravity and jumping, it's hard to know when either option would be better than the other - though that does feel like something you'd get a feel for if you spent more time playing (and had faster reactions than me haha).








