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Laura

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A member registered Apr 23, 2022

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The memory game is pretty fun and it fits the theme so well.

I love dolphin-senpai; so sleek. Crab-kun his hair reminds me of Tracer from overwatch somehow, haha. It caught me off guard that I had to remember their past orders. Clever tho!

Clever title for a clever game. The fish animation is solid. Enjoyed swimming around and talking to all those deceiving shrimps! 

I love the children's book type of aesthetic, and I’m a sucker for cooking games. The sound design is also very well done; I adore the ocean music. I must say it’s kind of confusing that you can serve the first customer as last, but I think it’s a bug that’s only present in the first two days. 

One tip I would like to give is to limit the number of clicks. It’s okay to have a little bit more text in the dialogue box, it spares the player from clicking through an unending amount of text. 

I'm so happy you liked the art style! Thank you for playing :)

Thank you for playing! Happy it made you laugh. We definitely have some clunk here and there, and we're aware that the language needs to be polished. Due to the deadline, we had to rush the semantic puzzle and dialogue. We'll circle back to it and update it after the voting period is done :)

That's what we intended; happy to hear it made you laugh! 

The art is charming, and it’s amazing how many art assets you’ve created! As already mentioned, getting it right is hard. I would have liked a mnemonic for what the boss recommends you.

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I'm not into cookie clicker type of games, but it would be more enjoyable if I felt my ''clicks'' had more visual feedback. Cute game tho!

Clever take on ''the instructions are a lie''. I enjoyed the concept of gaining obedience points that allow you to misbehave if you have enough ‘’credit.’’ I also enjoyed the art. I wish there were more chances to misbehave. And if you go for different endings, make sure that they are just as satisfying 😊

The art is adorable. I think it's brave for you guys to make a VN. It's very hard to create a succesful narrative game within 2 weeks. One tip I would like to give is to make sure your UI box doesn't allow for 25-30words. That's generally what people are comfortable reading :) 

Happy you liked them! Thanks for playing.

The chair throwing lady should chill, haha. It made me laugh, thx!

I somehow didn’t think anyone would combine a shooter with this theme. The shooting doesn't seem to work consistently, which makes it hard to progress in game. But +1 on chuckle.

It’s very adorable. All those little frog noises added a lot of charm to the game. And I think you guys have a clever take on the instructions are a lie. If you only answer with something they would like you're probably lying. I guess the tarot cards are there to give an indication of the truth. Cool stuff :) 

Glad you liked it!