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metamuffin

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A member registered Mar 17, 2022 · View creator page →

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Your game is pretty cool. For me the gameplay feels a bit too slow. The graphics, theme and performance are great though. All-in-all a good game for a jam. In case you want to keep working on the game, I would suggest adding something similar to a quest system or some clear incentive for the player to follow.

Also a fan of the technology stack you used. We used rust for server and godot with gdscript for our client and now have performance unsuitable for mobile. Therefore I am currently creating a new client right now, also using SDL2 and Rust only, while minimizing dependencies too.

Encountered on 2560x1440 without scaling. (Not a L5 xD)

(1 edit)

The game was not playable at first because the balls spawned outside the screen apparently. With that fixed however the game is pretty cool, especially for mobile.

I am not sure what caused that issue, but increasing the spawn Y of the balls to at least 30 solves the problem.

From 47ab4276bd69d3ca99d4cf3404aad5ceabbcf1e9 Mon Sep 17 00:00:00 2001
From: metamuffin <metamuffin@disroot.org>
Date: Wed, 10 Jul 2024 12:33:59 +0200
Subject: [PATCH] Fix immediate gameover by spawning balls further down.

---
 src/ball.py | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/ball.py b/src/ball.py
index 1733b44..cc2b0c2 100644
--- a/src/ball.py
+++ b/src/ball.py
@@ -19,7 +19,7 @@ class Ball(pygame.sprite.Sprite):
 		self.image.set_colorkey((255, 255, 255), RLEACCEL)
 		pygame.draw.circle(self.image, self.get_color(type), (radius, radius), radius)
 		pygame.draw.circle(self.image, (0, 0, 0), (radius, radius), radius, 2)
-		self.rect = self.image.get_rect(midbottom=(start_x, 20))
+		self.rect = self.image.get_rect(midbottom=(start_x, 30))

 		self.type = type
 		self.start_x = start_x
@@ -79,6 +79,7 @@ class Ball(pygame.sprite.Sprite):
 		return False

 	def die(self):
+		print(self, "killed")
 		self.kill()
 		self.rect.move(-self.gamedata.screen_width, 0)

--
2.45.2

Thanks a lot.

Hello. Our game includes server-software that we would like to license under the AGPL-3.0, which is technically not compatible with GPL. The AGPL does, however, follow the same philosophy. Is it allowed?