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Mesh

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A member registered Jan 07, 2026 · View creator page →

Creator of

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Fixed Level Transition Issue: Previously, the character would keep moving if you held down the movement keys during level transitions. I’ve implemented a movement cooldown and momentum reset system to ensure you have a clean start in every level.

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The swinging lights were actually one of my favorite parts of the game too, so I’m really happy someone noticed them. Thank you for the kind comments. I probably would’ve been much more satisfied with the project myself if the enemy system and the ending had worked properly too.❤️

I originally added the floating arms and legs so the character wouldn’t look like it was floating in the air, but I ran out of time to properly polish them, so I had to leave them as they are. Thanks ❤️

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Thank you for playing my game and for your feedback. Next time, I’ll try to start the jam earlier and create more polished systems with fewer bugs. Besides the bugs, I didn’t have any time left to work on character animations, sound effects, or even the UI. I’ll at least work on fixing those after the jam.

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First of all, thank you for the feedback. I only had 3 days to develop the game, and I managed to get the build ready with just 10 minutes left. Because of that, some systems, including the enemy system, started breaking and didn’t work properly.

If you kept getting stuck in the dark, you were supposed to reconnect the cable and go back to reactivate the power source. I did write the objectives in-game, but the guidance may not have been clear enough. Still, I attached a video in case you’d like to take a look.


https://youtu.be/oWQsrqOIJGM?si=11uWHlVv01-KhtzE