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MerryOcean

12
Posts
55
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A member registered 36 days ago

Recent community posts

You definitely are on a roll! And, hearing of a new project is very interesting.

I don't have much to offer by way of names, but since you say you've been referring to it as FBI, there might be something fun in keeping the name an acronym.

Like FTL: Faster Than Light had, but with FBI instead.

Woo, thanks not just for the quick fix, but also for the summary of points for each of the boys!

Just finished with my first read, and I'm really looking forward to what's coming up.

I'm interested in seeing more of all the characters, after reading through the current route choices.  And that also includes just learning more about Theo himself!

But I'm extra hopeful things can work out between Theo and his old friends Dax and Joshua. 

I think it's the variable called persistent.OttoFuck, but that's getting marked as True just fine once you've seen it during the story.

It's just that there's nothing related to the variable itself in the screens.rpy file.

I'm guessing there should be an entry checking that variable related to CS_OttoDocFuck or something, since that's the scene that's not in the gallery.

Also the gui/SexScenes folder that has all the Scenes gallery icons doesn't have the related png. (I'm guessing it'd be Otto02_idle and Otto02_hover)

I've come across one scene doesn't properly unlock for the Scenes gallery.

Doc and Otto, when it's Ottos turn to get questioned.

It plays fine during the story, and it sets the persistent flag properly to True, but there's just nothing in the screens.rpy file related to it showing in the Scenes gallery, and lacks any idle/hover icon.

(2 edits)

I wonder, what are the options to get enough Love Points for the new scenes?

I've been trying to get the scenes without using Chapter Select, but I'm obviously choosing something wrong since I haven't gotten them naturally.

They're the options that show a message like "XXX liked that", right?

Like for Almond for example, I wonder which options I'd be missing?

Spoiler Warning, just in case:







During the bow training, the first option leads to "Almond liked that".

Then when asking him a question later, either the first or second options seem to give the "Almond liked that" notification. Is one worth more points or something?

After that, it's just the duel.  Winning or losing doesn't seem to offer any love point notifications, but does have that Light/Dark option.  Let's go with Winning the duel with honor, just in case.

And from that point on it mostly seems to be straightforward of simply picking who you want to hang out with each time.  You get a love point with whoever you choose, so just hang out with Almond each time.


Pick Almond to go with you for the ship/hotel.

Say "I would have liked that" at the party.

Then there's the Light/Dark option with the Princess, let's NOT ignore her.


Go shopping in the higher districts and do the emotion-guessing game.

You get the love point notification before the game starts, and it didn't look like any of the options after had any real effect.  But I picked Bored, Frustrated, Sleepy, just in case that matters.


Go to the fashion boutique and meet Damien.  There aren't any choices after this, you just get the point.


Remain in the castle and have Almond show you the hot springs. You get the point at the start, and though there's a choice it didn't look like either one gave another "Almond liked that" notification.


Then finally just choose Almond on the next day.

Now as I said, I must be missing something, because I thought I focused on Almond and got all his points, but even doing the above there was no Almond scene, and the dream ends early before talking about who he's met.

Just reached Chapter 2, wow that boss near the end of Chapter 1 whooped me the first go around.  Had to go retreat and switch around some equipment mods.

I've also been having fun just running around and doing sidequests and taking on NMs, but decided to try my first job changes now that I reached the start of the next Chapter and have a bit of a breather, and I wonder one thing...

I wonder why Kayame's portrait changes to a frown when you switch her to be a Monk.

Maybe I'll have Dario try out being a Monk instead.

I just reached the ending credits, I was surprised by the thoughtfulness of the story and dialogue.

I really enjoyed reading what everyone had to say, everyone's so well-written.  Shop dialogue, in-between-puzzles dialogue, character interactions, I really loved it.

I never got super quick at solving those 5-bug puzzles, but thankfully the "final boss puzzles" were forgiving for me. (still took me three tries lol)

But solving the puzzles was fun, the bonus minigames were fun, the post-puzzle reward was fun.

What a fun, charming, game I'm glad to have experienced. Wonderful work!

Spoiler warning once more, maybe











Well, what I saw after checking was less a whole new costume, but a different stance where Terry doesn't have his arms crossed.

But I don't think it's used as of the current build, at least here on itch?

At least, I thought I went through just about every route decision and never saw it, and my gallery still has it locked as "???".

Only thing I could find is that the "???" in the dropdown menu would probably be called "Confront" once unlocked, but anyone's guess is as good as mine as for what that could mean.


But at the very least, I know there's nothing like a Shirtless Terry outfit (at least not yet, lol)

Well dang, I done got hooked right quick.  Cooper seems like a real sweetheart.

That sure was a surprise, there at the end!

I can't wait to see what's next!

Spoiler, just in case:











You: "I know it’s probably weird, but I like someone who can speak their mind. They’re not afraid of what others think about them."

Kim: "..."

Kim: "Is that how you see Terry?"

You: "W-what? Terry? N-no! Why did you ask that?"

Kim: "Is it?"

You: "Umm, he’s not as bad once you get to know him. If someone just takes their time to get to know him, I’m sure..."

Kim: "..."

Kim: "I see."

Kim: "..."

"A strong gust of breeze blew over us just as Kim was about to say something."

Kim: "I must admit, I am quite envious of Terry..."


From there it goes back to the normal dialogue.

About Terry's dialogue, I was also wondering about that.

Checking the script, the dialogue you get when Kim asks about your type is dependent on the "points" each of the guys has, based on your choices during the story.

Now I haven't had issues getting Beru- and Kim-related responses, but haven't been able to for Terry.

Checking the script file says that if your "points" for Terry are >=5 then that's how you get the Terry-related response.

But, is it possible to get 5 points for Terry while choosing to sit with Kim that night?

Chapter 1 has 2 Terry points that I can tell: (Be Straightforward) +1 and (Share with Terry) +1.

Chapter 2 doesn't seem to have any, but that's mainly a Kim/Beru chapter.

Chapter 3 technically has 3 Terry points.  The first is going after Terry, you get a point for picking this one. (3 points so far)

Another point is freely given at the end of that path, regardless of whether you stay with Terry or go with him but head back to camp early. (4 points so far)

But the only other point I could see was for choosing to sit with Terry at night.

Surprisingly, there's no point to be gained or lost for stopping Terry from hurting himself with the knife, or not

And, sure, all that adds up to 5 points, but if you sit with Terry, then of course you can't sit with Kim and thus can't get the dialogue.

But, if you choose to sit with Kim instead, you will only have 4 points at that point, which isn't enough for the Terry-related dialogue.

I could see the dialogue if I just edited the Chapter 3 script file to check for >=4 Terry points, though.

Because I just couldn't see how to get the 5 points needed by default.