Well, this looks really interesting - would love to help test/Early Access, and could possibly get this some wider press coverage...
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Ah, thanks. That explains why I could not get past that screen. The first screen - I jumped up to where the windows are and jumped to the right. So I ended up high above the corridor on screen 2.
I tried this earlier with two problems.
Level 1, I jumped up at the windows and got onto the second screen above the corridor. I could only go back to the first screen but I could not then get back to level 2.
On level 6, there is no way to get down to the three items - the "fish" moves too fast and you cannot get under it.
Hi, I have downloaded the game - but the files seem to be duplicated. Side A Part 1 and Side A Part 1, Side B Part 1 and Side B Part 1, Side C Part 1 and Side C Part 1 - there are no Part 2 files, in English or Portugese?
Really interesting read. It would be possible to do a "crescendo" by making the Sustain part of the monster's sound effect gradually increase from a low value to a higher one as it got closer to the player.
Thanks! It was my predecessor, the late Jason Kelk, who first introduced me to PICO-8. And I have really enjoyed checking out all the games (and especially the retro styled ones) being made with it on itch.io and in jams. Helitack was one I loved, so wanted to bring it to the attention of more people.
Good fun and a good conversion, but my concern is that in Arcade Mode it is very difficult to tell when you can eat the Munchers - the sprite change is very small, and needs to be more noticeable.