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merman1974

96
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A member registered Jun 27, 2018

Recent community posts

Have you tried the EightyOne emulator? That supports .p and .tzx files

Getting a graphic glitch, when I or the aliens shoot there is a red line next to the bullet, looks like part of the graphic is not clearing properly? Running in Chrome on Windows

Cool, look forward to further development, and maybe get this into Retro Gamer...

Incredible, really looking forward to the finished game!

That's cool, let me know here or on X/Twitter when you have more to show.

This is a great idea!

Best of luck, maybe you would like to talk about it for Retro Gamer magazine?

I previewed this in my homebrew column for Retro Gamer in issue 278, really looking forward to the finished game

Interesting read. I'm sure there would be a lot of interest in the Deflemask > GoatTracker converter out there.

Hope you have solved the bug! Looking forward to this in the New Year

3916 yards, 346 coins...

Any chance of an English translation?

This is a good conversion, but playing it, I have noticed some problems with the high score table. It seems to get confused after the first score. Then the "real" value of your score doesn't get entered into the table and it corrupts over time. (WinUAE, A1200 4Mb RAM)

As a huge fan of DDMR, this is great!

I think Mario Kart GB is a fun little project, and there are multiple ways you could expand on it. But if you want to try making something else, then go for it.

Hi, any chance of an English translation of the game?

Hi, for the BASIC 10-liner competition, there are different categories. The main one is PUR80 - so you are limited to 80 characters per line.

Excellent, will contact you about featuring this in Retro Gamer soon

Hi, enjoying your Enterprise conversions and the tutorials - would you be interested in talking to Retro Gamer for the homebrew column? Email retrogamer at futurenet dot com

Like the graphic style, it definitely feels like you are missing some way to defend yourself/attack enemies. I did the typical "jump on their heads" and of course I died!

Hi, thanks Matthew, received!

Impressive!

Great to hear this is still in development - keep me posted for Retro Gamer!

That's looking good. I would say, add more of a visual indicator when the PLAYER is hit/injured - I didn't notice my health was going down. Either highlight it in red on the status panel or add an effect to the character itself.

Matthew, would love to talk to you about your BASIC 10-Liner games for Retro Gamer - we did meet at Crash Live last year but I didn't get contact details! Get in touch!

Very impressive! Just managed it 30.6s

Good fun. I did have a run where the grey stone blocks blocked off half the grid and I couldn't get past.

Really interesting to read how this was done

Looking forward to this, would love to review it for Retro Gamer

Hi Brian, I do like to feature PICO-8 in my column because there is so much creativity in the scene and lots of retro-related titles out there. 

Oh, I love that! The miniature screens inside the map are really clever. 

Hi, would be interested in covering this for Retro Gamer

Excellent, really looking forward to this

I personally think it is best not to use Goombas at all - but that is your choice. Bricks would be simpler, but maybe a cute enemy in the style of the Goombas/Mario enemies?

This is a fun idea - although it might be better to redesign the Goombas and have them as a hidden skin/option.

Thanks for the mention! It was my predecessor (the late Jason Kelk) who introduced me to PICO-8, and I've enjoyed getting coverage of the format and its games into the magazine recently.

Looks and sounds excellent

Brilliant work, another great port!