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Merlin Hermes

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A member registered May 15, 2021 · View creator page →

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PS: An unknown friend of mine had recommended me to try this game, since I was interested in this school of theirs. That's why I'm gonna be quite biased. Take my review/comment with salt.

Gameplay: Looks very cool, reminds me of Cuphead a lil. There isn't much to say, other than around level 13 the game starts to feel slow for some reason, like you can't feel the impact of playing this game. (No idea where to pinpoint this to)
Even though there are some cool ideas such as vents, potato enemies and whatnot.

Art/Concept: I found it quite refined, the 3D models looked especially good for one of the first games made by students in the first semester 10-week project. They did a very decent job.

Story: I can't say much about this, because it wasn't directly explained, but from what I heard from this unknown friend of mine, the story they developed is quite funny.

Bugs that I found: Noticed that in the settings, that the grapic option doesn't open. (It probably is like that because it's a debug version)

There's also a bug (I presume) that occurs when one enemy is left, which makes the menu unable to be opened.

There's also something I noticed, which was when the Player uses a peeler on a potato and let it regenerate for a few second (after the mustache is back on), there's a chance that the enemy's sprite will reappear during the death sequence/animation.

There are also platforms which can only be went through from one direction, but depending on a certain circumstance such as white bread being below it, you can somehow glitch through it. (I don't know the exact sequence of events that need to happen for this to happen, but I had it occur to me once.)

There's also a 3D model sprite bug I believe, that occurs when you use a peeler right at the winning sequence, where the arm of the player extends to large length as if it were Luffy using the gumgum fruit.

Last bug I noticed was on the was vents in LV 12 specifically, from the two in the middle that are there to catch you when you fall, that bring you to the left. You could somehow use some jumping tricks to go back through the vent you fell to, and it'll make the player stuck because the vent's collission doesnt allow you to exit.
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Oh yeah, this is likely a skill issue from me, but in that specific level, you somehow can't reach back to the top left. The only way to reach top left was to use the vent at the start, but because you can't go back to the start due to a one-way platform, you are essentially stuck and can't kill that enemy there.'
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✧Endnote: I do have to say, while playing this, the music made me go insane. It's decent music, but the way it's on loop absolutely breaks my sanity lmao.

This game was fun to play though, good job to the mates at this school for making this. I can see the hard work the students must've put into this and I hope they all have a blessed day, especially my friend who might also be someone who worked on this project.

Offtopic, but I like how "potatoes" and "tomatoes" all end with toes, lol.


-Spoilers-

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i think its that the player doesnt like being forced to feel thatway