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MercuryMembrane

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A member registered 5 days ago · View creator page →

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Okay! Thanks again for playing and the critique. I'll still consider changing some of the graphics if the pixel art looks a bit better in comparison. I'll probably be adjusting and adding on to the other graphics (mostly the tileset, it's really scuffed looking), so I may as well if I'm already redoing some stuff.

(1 edit)

Thank you so much for playing and the feedback! And yes, the music was made by me. I will likely be adding a map of some sort considering navigation issues have been the main feedback I've been getting. 

Most of the background images are composed of various images I found or photos taken by me and edited together. Personally I consider it fair game if an image is edited enough to being unrecognizable to the original and can't be reverse image searched. I really like photo-shopped aesthetics, but if it seems like a concern I will replace them fully with edited images made from photos I took myself or drawn graphics.

You can actually run away from star guy after he spawns and use a wardrobe (either a different one or the one he came out of if you manage to get back to it) or a light switch to despawn him again, but I think I made the reaction window for it a bit too tight if you don't start sprinting away from him immediately. I will be making him more forgiving on the time he gives as well as make him a bit slower in the future so it better communicates that it isn't an instant game over if he spawns and to make him more reasonable to deal with in general.

I will also tone down the music just a bit, considering it was loud enough to cause some audio issues on your end while recording. 

Thank you so much for playing and the feedback! I was aiming to make it a bit disorienting to navigate, but if I get around to making an update I'll be sure to add more unique tiles and landmarks so everything looks less same-y.