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Shade

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A member registered Jul 16, 2020 · View creator page →

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probly maxed 32x32

I wanted that too but theres not enough room for details

probly not animating huge characters are just too much work i plan to make side view battlers that are about 35% of the size of the characters here ^^

The Kolyog is in the Battle Sprites folder, yeah havent really made the animations cz they are huge. 

at the moment im using Puny Characters sideviews for the battlers 

The skeleton should be in the files, named "Amaranhig", but let me know if its not otherwise ^^

heya man ^^ sorry i wasnt the one who made TDSM.  you should probably ask it's dev Jordan Bunke or maybe comment it down here: https://flinkerflitzer.itch.io/tdsm.

Thank you so much for buying it man ^^, Ive been working on a new version for it with new animations like spear atks, mounts, swim... etc. with face profiles. having base hair and back hair sounds like a good idea for a more modular character customization ill think abt adding it in the new version.

 ill probly contact Jordan and make em also TDSM once i finish the new version ^^ thanks againnnn

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heya man added the tdsm file here. can you help me make a widget? i can seem to make one for your link not sure what the issue is.

would be nice if you could copy paste it here

ah sorry i'll try adding a list next time. im planning on adding medieval warriors from different countries

ooh damn i totally forgot! i read it while i was at work but i forgot to send back a message.

Very Nice!

thnks mannn

hahaha

I dont see a problem ^^, you could use the Snake God "Bakunawa" as "Leviathan, Actually in our Country some creatures have different names in different locations/tribes, even different portrayals, so these drawings arent really that 100% accurate.

I cited this in my thesis where some creatures like the Mermaid/Mereman were actually from foreign cultures, we had to treat the variations as different beings despite sharing the same names

 

不客气 :)

goodluck on your game man ^^

hey there! im actually working on a new version for this set(not sure when ill post an update).  fixing some inconsistencies, making the art alot more clean, and making a version compatible for rpgmaker mz! :)

https://imgur.com/a/JTQqEVU


Totally will add more stuff especially capes and pauldrons.

as for animations im having second thoughts whether i should make more complex animations like swim animation, sit animations, roll etc. since i really wanted devs to easily make custom hats/ custom gears using this spritesheet hmmm choices choices.

A brighter version which has the same brightness/color with miniworld's grass would look like this: Puny-Light-Version (let me know if u cant access the image) :)

Punyworld's colors are much more... standard i guess? Ive had issues with making new colors/new stuff for miniworld because it was too bright.

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hi ^^,
the throw animation is kind of the same as the attack (sword/staff) animations you can add weapons there :))

np ^^

thnk u bro/sis cc:

thnks bro/sis ^^

ive been playing it earlier bro, awesome work ^^ 
i didnt know i could attack enemies i was evading them the whole time lol

i see let me check on that too thanks! ^^

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hi it should be inside gimp layers ^^

thnx browski

which type of animations?

bro thank you for always reminding me 🫡

tried the game brother thnks ^^

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are you using the paid version? they all seem to have the same frames except for the slime

let me check on that ^^

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thank youuu

yeah sure bro/sis ^^

that sounds awesome bro, hope i can play it soon ^

thnx man ^^

they are all in a 16x16 pixel square grid, you can cut them using GIMP or EzGIF 

不客气 ^^