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MeracleRez

7
Posts
73
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A member registered Feb 10, 2022

Recent community posts

You have the tab to show what districts have hotels, it would be good to see what district you have an apartment in. Had to restart a game to figure out it was in Nusle. 

Then when I walked home from college on the first day energy was low, which you can rest to fix, but I figured I was in my apartment anyways and would sleep instead. I tried to shower, which you cannot do with a backpack, so I had to figure out how to get rid of the backpack. This meant going to the wardrobe on the bag tab and selecting unpack, which did nothing (i had the laptop still in the bag), then finding the shelf in the apartment which did let you unpack, then back to wardrobe to remove the backpack, then to the shower to shower. 

At this point since I was low energy the character immediately died. Like what? Moving around my apartment should not kill me even if I am tired as there is a bed literally right there. Other games have a pass out mechanism or a "you go to bed because you are too tired" mechanism. Here I just die immediately on my first day just by walking home from college which seems a bit harsh.

Other than figuring out the optimal way to keep the character alive, I do really like the map in the game (once you figure out how to navigate it) and think this has a lot of promise. I love html games and play basically every one I can.

For me, once I get to the second level of the dungeon I am having a hard time not getting greedy and end up losing everything I've gathered every day by being hit by a single slime. I would greatly appreciate if when you get hit by a slime and leave the dungeon that you would not lose every single thing you have gathered, but rather a portion. That way I don't get frustrated and stop playing the game altogether due to a series of mistakes and get even a tiny bit of reward for the time spent in the dungeon.

The caravan merchant that shows up on the overview map every once in a while offers the ability to swap artifacts. so you can change artifacts of non-elven type for elven artifacts.

This story is a wild ride the whole way through.

If you have enough of the currency from that zone to use the money command on aura you can reset the collar and remove it again. And Aura can sacrifice stats permanently to earn more currency for the money command if you run out. 

I talked to everyone twice and then moved left towards the cellar and it triggered the next scene for me.

I really like the story so far (through the introduction of Pierre). Keep up the good work. *Thumbs up*