can i get the source code for this?
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and different bombs, that can be used infinitely as long as the fuel requirements are met,
vein bomb - when this bomb is thrown it will stick to the first surface it comes into contact with, if it is an ore, it will mine all adjacent ores of that type, up to 10 blocks away from the place the bomb exploded, if it is a tile or stone block it will explode, but not damage anything. - uses 1/6 of a fuel bar
line bomb - when this bomb is thrown it will explode on contact with a block in a formation selected before the bomb is thrown, the formations can be: 3 blocks high - 20 blocks wide /OR/ 20 blocks high - 3 blocks wide. - uses 1/6 of a fuel bar
extract bomb - this bomb will explode all tiles and normal blocks in a 25 - 25 radius, leaving nothing but the ores, useful for delicate resources. also explodes on impact.
- uses 1/7 of a fuel bar
clear bomb - explodes everything in a 35 - 35 block radius, but no resources are gained from the exploded ores. also explodes on impact. - uses 1/3 of a fuel bar
bomb - when thrown, this bomb will bounce for 3 seconds after thrown then detonate, exploding everything in a 10 - 10 tile radius. - uses 1/13 of a fuel bar
c4 - when thrown, the c4 will stick to the first surface it comes into contact with, and will not detonate until the detonator has been pressed, when c4 detonates it will explode everything in a 10 - 10 block radius, because of the remote detonation capabilities it is useful for more controlled explosions. - uses 1/6 of a fuel bar
ok, and just a suggestion, but can you maybe add something in the full version that allows you to place 2 beacons, that upon interaction, teleport the player to and from the locations of the beacons at the cost of 1 bar of energy
I dare you to use this: NDIxLDY3Njc3MTMsNjYsNDEsMTgsNDAwMTYsNzMzNjU5LDIzMDcxOCw1LDE4NzUsMTQsMCwwLDAsNDQ1MDAuNzQsMTI3LDI5MTgxMyw1NDIzMTQsMjA5MTQ1Nyw0NDY4MzIyLDEyMDEwMTIsODAyNjQ3MjQxLDg2NDQzMDcsNTI4MzA3MDcsMTM0NTA4MiwxNjgzMjQ5OTE5LDYxNzIxNSw0NzcyMTU3LDI0LDIxLDIyLDIxLDExLDExLDAsMCwwLDksMTgsNiwxOSw2LDE5LDgsMTAsNiwxLDUsMjMsMCwxMSw0Niw2LDYsNCw0LDYsMCwxLDEsMSwxLDEsMSwxLDEsMSwxLDEsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMSwxLDAsMCwwLDAsMCwwLDAsMCwxLDAsMCwwLDAsMCwwLDAsMCwwLDgwODYsMCwzLDIsNSwxLDAsMCwwLA==