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mental.bloxx

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A member registered Sep 15, 2020 · View creator page →

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Thanks a lot!

That was just great! It was so compelling! It reminded me of an episode from the animated version of "Tales from the Crypt Keeper" (not sure if you're familiar) where a girl, desperate to be popular, buys a magic face cream that would make her instantly popular the next day. However, she's warned not to use too much. 
Anyway, this was so well put together! Fantastic job!

I really enjoyed that! I especially loved that there was more story if you didn't go with the mother. Sadly, I didn't get to finish that part because the fight with Inara just kept going until I died (twice - not sure what I was doing wrong lol). By the way, your environmental design is fantastic! For your first game, you did an amazing job!

Ohhh, I liked that! I've never played an auto-battler before, but I liked it (especially with the roguelite element to it)! There's not much for me to say. The art is great, the music is charming, and it's just challenging enough. Loved it!

That was quite an interesting take on the theme. I liked it, but the layout confused me a bit (despite enjoying the art style). I didn't always know where I could go or what the area was (i.e. "I guess this is a port?"). I also wasn't entirely sure what to take pictures of. I was under the impression that I had to take pictures of dead bodies, but for the most I took pictures of people that I was pretty sure were alive and only came across two strange things. Overall, though, this was cool!

I loved the story/lore and the character designs! I would have loved more moments to make choices, but considering this was made in 5 or less days, that's totally okay lol Finally, some proofreading to polish the text would have been the cherry on top, but otherwise this was good!

I thoroughly enjoyed that! At first I thought the lack of music was a negative, but actually it was a great choice (assuming it was a choice lol)! The silly sound effects brought a smile to my face as well as the animations. Fantastic job!

Thanks a lot!!

I would love to try it again after it's updated! Thank you!

Thank you so much! The updated version looks fantastic!

It was my pleasure!

Thanks for giving it a try and for leaving feedback! 

If you get a chance, here's our game!

Synopsis: Killed by an enchanted sword, a high-ranking soldier is revived with the ability to experience the memories of those he slays. Will he continue on the path of war or lay down his blade for good? https://moretarman.itch.io/of-heart-steel

Hope you enjoy!

I'm always amazed at what some people or teams can do in such a short amount of time! The art style is great, the music is stellar, and I love the story/concept of the game! Sadly, I had a hard time progressing because, although there was a "try again" button, when I failed the second rhythm mini-game (with the husband) I couldn't do anything. There wasn't a way for me to retry that section, so I had to relaunch the game. I'm not great at rhythm games, so it was a bummer when I failed and needed to start again from the beginning.

Other than that, great job!

Killed by an enchanted sword, a high-ranking soldier is revived with the ability to experience the memories of those he slays. Will he continue on the path of war or lay down his blade for good?

https://moretarman.itch.io/of-heart-steel

Hope you enjoy!

You're very welcome! Also, thank you for letting me know!

You're very welcome!

Thanks for the comment, much appreciated! I don't think there are many, but there are still a few RPG Maker-made games that were submitted.

Thanks for playing!

I enjoyed this. I don't know why, but I did lol
It's simple and got straight to the point. The only thing I would suggest would be adding either a prompt and/or a different colour on the area(s) that the player can click on. Admittedly, I was a little confused on what to do once the game started... ^_^;

Otherwise, great job!

(1 edit)

Hey there!
If you get a chance, it would great if you could leave a rating for our game as well, please. Thank you very much in advance!

https://moretarman.itch.io/of-heart-steel

It was my pleasure!

Aha, I knew there was something I was missing! Thank you for adding the controls information!
So, for a first game, this is pretty neat. I like the idea of collecting items to create platforms (even though I'm apparently bad at it lol).
The three main issues I found, though, were that (1) once I died, I lost any bones to use and didn't know what to do afterwards. (2) A counter to track the number of bones you have would be great! (3) At least one way to defend against enemies if you're out of bones. Actually, there could be a synergy with points 2 & 3: the player could plan what they'll do based on how many bones they have. Will they choose to attack enemies head on to save on bone platforms or will they use them to avoid enemies, but risk running out of bones? 

Anyway, I hope those points are helpful in some way. You and your team did a good job regardless!

So, I like the story concept and I think vampires fit the theme well!
Sadly, because of the very long intro and too many random encounters, I didn't get very far. They slowed down the game's and story's pacing. Two suggestions, at least for the dialogue/narration, would be to cut back on repeating information that was already said and trying not to over-exposition. That way, players can get to the heart of the story faster and you can sprinkle in more information/context throughout; allowing more of the story to unfold gradually. Otherwise, I think this game has potential with some refining! Good job!

Hello,
I tried playing, but aside from moving left/right and jumping, I wasn't sure what else I was supposed to do. It didn't seem like I could double-jump to get to the higher platforms or attack (I even tried jumping on top of enemies, but that didn't seem to work?) 

I'm going to refrain from leaving a rating just because I feel like I'm missing something, and I want to give your game a fair shot.

First of all, the art style is absolutely wonderful! As a random side note, I chuckled a little that gathering mushrooms picks up the whole stump instead of just the mushrooms. Something about that was delightfully silly to me.
Second, I found that your game could have fit the theme better if it was necessary (or there was a bigger perk) to collect the dead animals. In this version, you can ignore the animal corpses if you want. 
Finally, the movement is a bit "slippery". I either got hurt on the pot or slid by a collectable because the character kept moving for a bit after I stopped (also, more collisions would be beneficial, I think).
Other than those points, I like this! A more fleshed out/polished version would be great!

This is a cool concept! I did get a tad confused about what to do after I died, though. I got to the second quota, didn't meet it, died, and it reset me to the beginning with only $10 and a single plant pot (I had gotten a second pot, which raised the next plant pot price). So, after the reset, I didn't see a way that I could achieve the quota with one plant pot and a high quota... Otherwise, everything else was cool!

I really liked the point & click/platformer concept with a hint of metroidvania-flavour! The idea that every time you die, you have the opportunity to potentially gain a new ability to progress is super cool. I think some music and either a goal and/or story to tie everything together would have made the experience more enjoyable for me, but overall this is something I would really like to see fleshed out more.

This was fun! I enjoyed the writing a lot, especially the light humour.
I look forward to a more fleshed out game!

Heya!
It's been a while since I've done a game jam and it would be nice to do so in a team, especially as a/the writer.
(Voice acting would also be pretty awesome, but that's more of a bucket list item lol)

Feel free to check out some of the narrative stuff I've made:

Kollateral (interactive fiction)

Finding Remy (interactive fiction)

Cookies & Dream (past game jam entry - writer)

Late Night Transit (interactive fiction)

Guild Bound (web comic)

If you think I'd be a good fit, don't hesitate to reach out! Thanks & take care!

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Hello,

I'm interested in joining this game jam and it would be nice to be part of a team! I'm not much of an artist, but I do write (and would like to try my hand at voice acting one day - it's kind of a bucket list thing lol).

Feel free to check out the interactive stories I've made (and my web comic):

Kollateral

Finding Remy

Late Night Transit

Guild Bound (web comic)

If you think my style could work and/or you're also looking for a teammate, don't hesitate to reach out! Thanks & take care!

EDIT: I'm adding this as well since I was the writer for this game jam entry a while back https://arix-furette.itch.io/cookiesndream

(2 edits)

Hello,
Thank you for creating this tileset! It's very appreciated!
I also wanted to mention that, for future tilesets, it might be helpful to arrange the tiles in a grid pattern where each tile fits exactly within the size of the grid squares. For example, the first screenshot is the tileset provided, unaltered, on a 64x64 grid. See how they're crossing over the grid lines? In the second screenshot, I rearranged the 64x64 tiles not only to fit within the grid lines, but to also help me identify each tile's purpose (i.e. wall tile, corner tile, inner tile, etc). This way, as far as I know, it helps with using tiling programs/features if the tilemap you use is already arranged in a grid-like pattern. 

I hope that made sense...

P.S: I'm not an expert at this. I'm just going by what I've learned so far and what has worked for me. I also hope that I arranged the tiles in the way you had intended. The corner pieces were particularly hard to figure out... ^_^;


As someone who's trying to learn to sew, this. is. awesome! I would definitely play a full version of this!

Oh wow, thank you so much! This was such a pleasant surprise. I'd love to see your game once it's done.

Hello!

I recently rewatched Fullmetal Alchemist: Brotherhood, and had the thought that it would make for a cool TTRPG world to play in! And so, I came across your system while looking into if there was a game based on FMA. So this is awesome! Is there a complete version now, or can the preview still be used to play a full campaign (or one-shot)?

Thank you!

This is a really solid concept for a game! I love the lore and the bread crumbs of story so far! This is a great start and I look forward to more! The only two major critiques I have are the following:

1) the camera movement is a little weird because it goes against what players naturally do (or at least what we've been trained to do). For example, in the game, if the cursor is on the left side of the screen and the player clicks to pan the camera, the camera pans to the right instead of the left. For the most part, as far as I'm aware, the camera should pan in the same direction that the player would naturally want to pan to (hopefully that makes sense). So, for me it was a little disorienting.

2) The player is able to interact with objects from afar instead of close up. In some cases, I barely needed to approach a table to click on any interactable objects.  I was able to hover the cursor over an area of the screen and once the cursor was highlighted, I knew there was something to click on. Now, this is not to say that the player should be right up against an object to interact with it, but there's a balance that can be struck somewhere. 


That's all! I look forward to your next project(s) and/or the continuation of this one!

Oh! Thank you very much!

Hello!
My insta is @mental.bloxx

Hi there!
Just wanted to share with you what I made with your assets. I wanted to play around with the in-engine dialogue system, so I'm not sure if I'll try to make something in a more "official" capacity. So for now it's just something I made for myself and to show-off to my friends lol (I credited you in the video description, by the way.)

Oh okay, thank you very much!