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A member registered Sep 15, 2020 · View creator page →

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Thank you very much! I’ve done some other designs since this one (on my Instagram page), but they’re just not available for purchase.

I posted this as a review, but want to post it as a comment too: 

"For an interactive story game made in only 2 DAYS, this was well done! The drawings were really nice (I found the astronaut super cute), and I enjoyed the bit of worldbuilding that there was. My only critique is that I could see where there could have been more branches/choices, but as someone who has also written some interactive stories, it's not an easy task (especially in such a short time frame - so I definitely won't dock points for that). However, there was one branch that ended very abruptly: [SPOILERS AHEAD] if you find the gem in the flooded room, but decide to leave it, then go to the final room and insert the gem that's there into the console... nothing really happens. The console turns red, the astronaut leaves, and that's about it. Now, if given more time, I'm sure this would have been fleshed. All in all, I enjoyed this little adventure and look forward to more!"

Thank you! I don't consider myself very good at level/map design, so I'm glad the town turned out nicely (not too fond of interior section, though. lol)!

Thank you, and this wasn't harsh at all!
I'm actually working on the game (for myself) so that I can improve on things like the movement, interior layout, actually adding sound (lol), and some other things that I wanted to add but didn't get a chance to.

Ah okay, that makes sense now. lol 

Thank you! Sorry, but what does "bgm" mean?

Thank you!

Thank you so much!

Thank you!

Thank you! I'll definitely work on improving controls.

Thank you very much! The encouragement is very much appreciated!

Okay, I think I understand. I asked because I can add light(s) via the engine I'm using. So I wasn't sure if that counted as an external asset (which means it wouldn't be allowed).

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Are lighting effects (for a 2D game) allowed? It might seem like an obvious answer, but I'm genuinely not sure if that's considered an additional asset or not...

Oh yeah, for sure! As long as you credit me, I'm cool with it! By the way, I'd love to see your personal website :D

Hi there! Just wanted to share with you the game I used some of you SFX in. Thank you so much!

Hi there! Thank you for your music! Here's the game I used some of your tracks in (with credit, of course):

Hi again! Here's the game I used some of your sounds in:

Hey there! Just wanted to let you know that I used 2 of your asset packs in my game (with credit). I used this one and the spider one:

Thank you so much for making these!

Thank you very much!

Thank you for this! I believe that this is exactly what I've been looking for! :D

This is fantastic! I'd love to try doing more game design using your character! :D

As an SCP fan, I'm definitely looking forward to this!

Thank you!

No problem at all! I'm glad that you found my suggestions helpful :D 

I really enjoyed this (even wishlisted it on Steam)! If I may, I have two suggestions for you: 
1) Let the player know what each resource looks like from the start (it could just be in the instructions menu before the game begins).
 Maybe have the dome be battery-powered to add an extra layer of difficulty once a player upgrades to a second laser. 

For my first point, I found myself confused during my first attempt because I didn't realize that the little icon for the Auto-Repair upgrade represented a type of resource (sand). I didn't get the resource counter upgrade at the time, so I didn't know what it was (the same thing applied for the resource for the fruit upgrade).

As for my second point, I found that once the second laser was added, a lot of tension was gone because I could just hold down the spacebar and move the lasers around, killing all the enemies before they could even get close to the dome. My suggestion is that if the dome is battery-powered, it could have no trouble maintaining a single laser, but a second laser would drain too much power. So, either the player would have to mine for a specific resource to maintain the battery's energy OR the lasers would have a cooldown period of a few seconds (either synchronized or separate). If the former, the resource wouldn't even have to be something new, it could be something that's already being mined, but the player has the option to either use it for the battery/lasers or something else. 

Anyway, those are just my thoughts and feedback. For all I know, you may have already thought of this or someone else told you already... If that's the case, then I apologize for the repetition. In any case, I'm eager to play the full version of your game with whatever the final features end up being!

Nice! :D

This look awesome! I also love the little test dummies on your page!

I really like this! It's really cute and the colour palette you chose is nice on the eyes :D

Wow! This is amazing!

These are really cute and well made!

This is cool! Well done!

Oh, these are cute!

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(Sorry, had to do a re-post)

These are awesome! I just released my own UI asset pack, but it's nowhere near as complete as yours.

Thank you very much!!

The little character is so cute! Keep at it!

My time was 13:23 (or 33)! This was fun with a simple concept and adorable design!

Simple and straight to the point lol It would have been nice to have the "You Win" and "You Lose" prompts, though.  

I really enjoyed this. It's simple yet challenging (but not too much). My one complaint is that turning corners is pretty awkward; not as smooth as it could be in terms of control. Other than that, all the other controls are straightforward. I mean, I don't speak or read Portuguese, but I was able to get a grasp of the controls very easily (it probably also helped that you had some screenshots, but I digress). Also, I love the art style so much, and the music is very fitting! Anyway, keep up the awesome work!