Thank you very much! I’ve done some other designs since this one (on my Instagram page), but they’re just not available for purchase.
mental.bloxx
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I posted this as a review, but want to post it as a comment too:
"For an interactive story game made in only 2 DAYS, this was well done! The drawings were really nice (I found the astronaut super cute), and I enjoyed the bit of worldbuilding that there was. My only critique is that I could see where there could have been more branches/choices, but as someone who has also written some interactive stories, it's not an easy task (especially in such a short time frame - so I definitely won't dock points for that). However, there was one branch that ended very abruptly: [SPOILERS AHEAD] if you find the gem in the flooded room, but decide to leave it, then go to the final room and insert the gem that's there into the console... nothing really happens. The console turns red, the astronaut leaves, and that's about it. Now, if given more time, I'm sure this would have been fleshed. All in all, I enjoyed this little adventure and look forward to more!"
Hi there! Just wanted to share with you the game I used some of you SFX in. Thank you so much! https://mentalbloxx.itch.io/the-final-exam
Hi there! Thank you for your music! Here's the game I used some of your tracks in (with credit, of course): https://mentalbloxx.itch.io/the-final-exam
Hi again! Here's the game I used some of your sounds in: https://mentalbloxx.itch.io/the-final-exam
Hey there! Just wanted to let you know that I used 2 of your asset packs in my game (with credit). I used this one and the spider one: https://mentalbloxx.itch.io/the-final-exam
Thank you so much for making these!
I really enjoyed this (even wishlisted it on Steam)! If I may, I have two suggestions for you:
1) Let the player know what each resource looks like from the start (it could just be in the instructions menu before the game begins).
2) Maybe have the dome be battery-powered to add an extra layer of difficulty once a player upgrades to a second laser.
For my first point, I found myself confused during my first attempt because I didn't realize that the little icon for the Auto-Repair upgrade represented a type of resource (sand). I didn't get the resource counter upgrade at the time, so I didn't know what it was (the same thing applied for the resource for the fruit upgrade).
As for my second point, I found that once the second laser was added, a lot of tension was gone because I could just hold down the spacebar and move the lasers around, killing all the enemies before they could even get close to the dome. My suggestion is that if the dome is battery-powered, it could have no trouble maintaining a single laser, but a second laser would drain too much power. So, either the player would have to mine for a specific resource to maintain the battery's energy OR the lasers would have a cooldown period of a few seconds (either synchronized or separate). If the former, the resource wouldn't even have to be something new, it could be something that's already being mined, but the player has the option to either use it for the battery/lasers or something else.
Anyway, those are just my thoughts and feedback. For all I know, you may have already thought of this or someone else told you already... If that's the case, then I apologize for the repetition. In any case, I'm eager to play the full version of your game with whatever the final features end up being!
(Sorry, had to do a re-post)
https://mentalbloxx.itch.io/tech-ui-asset-pack
I really enjoyed this. It's simple yet challenging (but not too much). My one complaint is that turning corners is pretty awkward; not as smooth as it could be in terms of control. Other than that, all the other controls are straightforward. I mean, I don't speak or read Portuguese, but I was able to get a grasp of the controls very easily (it probably also helped that you had some screenshots, but I digress). Also, I love the art style so much, and the music is very fitting! Anyway, keep up the awesome work!