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Mendo

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A member registered Apr 30, 2019 · View creator page →

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A really unique idea for a theme and gameplay loop, one that I actually really enjoyed. The visuals complemented it well and the audio was amusing while not overstaying itself. The RPG mechanics are fun, and it would be interesting to see where that would go, larger swing arc - other ways of attacking - etc. 

The gameplay itself however could've used some more polish, it was difficult to get the flail to move in the way I wanted, and the player would sometimes not rotate enough to swing. Being the primary control and way the player interacts with the world, it would've been nice to streamline. My arm started hurting from moving my mouse around in circles.

Overall a really great idea and executed well, needs just a tiny bit of adjustment to be really fun. 

The spinning stop idea in a middle-ages castle theming is a little confused. But I ended up having fun with the 3D platformer gameplay. However this was in spite of the camera controls, it became difficult to tell where I could go, or where I was, having to cycle through camera angles was confusing. The lack of textures also made seeing which terrain was close or far difficult. The lack of audio also took away from the experience.

The theme of a music box ballerina in a mechanical world is unique. I certainly think expending on the idea of the ballerina spinning would be the finishing touch thematically. Gameplay wise, its very hard to tell at a glance how anything works, or how to progress, many rooms are happened upon by chance, and easily missed. And I found myself getting more frustrated than having fun.