Also, maybe you built the electricity-based hero as a mage, for example, but he's actually better as a physical build =)
mencerz
Creator of
Recent community posts
Hi there :) There's no auto potion drinking — I'm still looking for the right balance between auto-play and player control. Some heroes may end up stronger in the future and be easier to play, but the balance is still being actively worked on. For now, I've made the game easier to play so that later on people can compete on clear speed with their own builds and tactics. That's most likely how it'll end up: even with imperfect balance, different players will be able to post better clear times, because if you clear a wave quickly, the timer to the next one resets. =)
Oops! Well, maybe it's a good thing I helped you notice that. By the way, I don't think I would have bought the game right away if I hadn't been able to play it first. I was also thinking it might be a good idea to upload a demo version, so people can still play a bit in the browser. But I think letting people try the game and building a fanbase is just as important. Thank you, and I'll support you as soon as I get the chance! :3
About Cleansing Flame: it's not really the skill itself that's too strong, it's the burning effect. It interrupts attacks way too much because the damage ticks are too frequent. Same thing with the dogs, they kept interrupting my character's attacks a lot. Also, Cleansing Flame is too harsh both visually and audio-wise. The visual effect is very sudden and flashy, and the sound is too sharp and loud, especially when it's being cast over and over.
I really like the game's style! I hope my feedback is helpful, because I'm a big fan of games in this style and genre.
Hi, cool game! But the font is really hard to read, both in the game itself and in some of the menus. Also, the holy skill is way too powerful because it has zero cast time. It's almost scary sometimes :D
Thanks for the chance to play the game, keep it up :3
PS
And the "Fight" button, which I could barely find — it would be cool to turn it into a waving flag with a wider, more noticeable glow. Dogs spams me to death. Dev tools is enabled on second map.
