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memodungeon

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A member registered Mar 16, 2026 · View creator page →

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ad exploit well someone can use auto mouse press or something already, as I understood if you need to refocus every now and then, well maybe something like one click per N seconds would work, but it may be more trouble than it's worth

very nice!

though my forearm tendons would appreciate accessibility feature auto left mouse button hold (or something to reduce the mouse button hold), not sure if that would take away from the game

we evolved as humanity from cookie clicker so much

nice game, really easy to get into

I would not mind if the speed of the main spin would be ramping up or variable somehow, sometimes its hard to say what all the actions do e.g. "bite" vs "swallow"

cool proof that games don't need to be complex or have 10+ DLCs, expected a pogo stick though

gets hard quickly

where you click Keen matters

still hard though

at some point its Keen abuse

Hi, I did play this for a bit. I like the graphics, music, idea and pacing. And I like the game name!

I am going to try to give some useful feedback:
- what frustrates me that if I kill the enemy first before getting the HP, the HP auto-resolves so I miss the healing, or if I am at max HP I get nothing, the heart icon is a bit too "organic", I wasn't sure at first it's healing. The last auto-resolved pair should probably always grant it's bonus, otherwise I regret not collecting it first sometimes.

- On HP loss, when fighting two enemies I'd expect more dmg taken on mistake than when fighting one, that may require more starting HP (different granularity), maybe relics boosting maxHP, showing the enemy dmg, one enemy could potentially do ability - e.g. shuffle the pexeso cards (1 Dmg + ability) another could be raw bruiser (2 Dmg) resulting in 3 Dmg total which would obv. require more starting hp, but that's just an idea

- I wasn't sure what the eye/curse does exactly, it uses colors somewhat, is it bad or good? wasn't sure

- The relics have a bit long descriptions, I am not sure what a rematch is, if it's a run based game I'd expect to lose all relics on death by default. I did notice you need the ring to collect the consumables... well I think that could also be the default, and if last pexeso tile is enemy that probably should also auto-resolve as at that point I cannot make an error

- What could be nice is some tactical info that's not too powerful, like lets say at start of combat seeing 1 card of each enemy so that I don't have to go blindly for first info - that could come from relic or consumable. There are both hearts and potions, potions heal quite a lot, hearts are wasted when at max HP - maybe hearts could be block/armor that's always useful

I also saw this game I think Pairs & Perils, although I didn't play it much it may have some ideas

Just take it as some rough ideas, lot of that could be thought through a lot more. Happy to play it again if it keeps evolving!

Sí, un poco, podemos hablar en español si prefieres.

Thanks a lot, glad you liked it.

Cannot take credit for the sprites though as they are CC0 DCSS assets. Also, love the mate branding as I'm a daily mate drinker myself 🧉.

How did you find the difficulty and ramp up?