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MelonSpeedruns

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A member registered Sep 14, 2016 · View creator page →

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You can force anti-aliasing through the NVIDIA control panel, or the AMD one.

Is your character a VSF or a VRM? If it's a VSF, try with a VRM, because VSF animations are not sent from VSeeFace to TIFA.

Nope.

Does it work on any other PC with the same mouse?

Try changing the shader to MToon

It's a feature. ;)

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No, you can press Space, F or C to test off-stream.

Not at the moment, no.

First time I've heard of this bug, it seems to be a windows issue on her side.

Yeah I've been considering it for sure! :D

Try resetting the camera with Ctrl+R?

Nope.

Do you have the OSC receiver option enabled? If so try disabling it.

Not at the moment no, you'd need to resize your own avatar for now.

You actually do get food in your hand! However, you need Leap Motion to be able to eat it.

ifacialmocap is not supported at this time as it uses the same ports as tifa, but I'll make those configurable in a future update

make sure the file extension is ".vsfavatar"

No, it should be available if you bought it with your itch.io account previously. If not, send me a receipt on Discord and I'll give you a free copy.

Keybind animations are apparently not being sent from VSeeFace into TIFA, so I can't really do anything about it. :(

The VRMSpringBoneColliderGroup has to be added to your VRM in Unity.

You need to re-download it again for it to be updated. Or you can get automatic updates with the itch.io app.

VSF animations are not supported as far as I know since they are not sent from VSeeFace. As far as a fix goes, I have no idea as I don't use those myself.

You can scale the mesh of your avatar in Unity and re-export as a VRM, but there's no way as of right now to rescale objects.

You can take a sample VRM from https://github.com/madjin/vrm-samples, delete the mesh in Unity and re-export it as a new VRM.

Uhh well eyebrows work on the avatars I have tested. :\

Both are in my planned list! :)

Right, for VSFAvatars, you need to use actual Sphere Colliders, and not the VRM Collider Groups.

You can use a VRM with no mesh so it's invisible!

Normally objects aim the head, is your model super big or super small by any chance?

I actually updated the app with a fix, the reward names should've showed up, but didn't because I messed up!

Are you using anything special for the hair, like custom scripts? Also what shader are they using.

If they have a way to send their data through a server, then maybe, yeah.

Changing the shadows will be coming in a future update!

Only works with VSeeface as of now.

No prob. Enjoy the app! :D

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Tutorial is right in the desctiption of the tool

You can force AA in your GFX Card panel options!

You could always add a bigger collider to your head by following the tutorial. Would that work?

I would like to think so, but I'm not sure.

Animations are broken with VSeeface sending it's data to TIFA, I have tried looking at it without success. :\