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MelodyxHunter

10
Posts
A member registered Aug 03, 2025

Recent community posts

This hamster game tickles my hamster brain. The sunflower seeds don't lower so I took advantage of that to try to get to the end. I appreciate the fact that you sped it up after the 1st revolution completes. The game definitely needs a bit more hand holding when it comes to explaining how the game works. However, with a few trial and error everything clicks nicely. I love the fact that the first revolution is a trial run. Without that, it would've taken a lot longer to figure out the mechanics. 

I still have no idea how money is generated though. Great game and good music!

This game looks perfect for IOS or android. Did run into a glitch where the axe always bounced back to me no matter where I threw it, but it's a great concept. I can't wait to see what ideas you would have given more time such as multi-throw and such. 

I can't believe it's butter. At first, I didn't think it'd be fun. But there was enough to keep me engaged and unlock a few of the cars. Love how the beer subtly not so subtly messes with you. Really wish there was a drift element for the roundabout...or I guess since I start off as butter a slide element. Great game for 40 hours!

Nice platforming game. Controls felt tight. The story did it's job. Didn't expect the minecart aspect to be there at the end. Thank god we're a great repairman. I know loop is a very loose term for this competition, but I felt the loop theme was taken very superficially. It would have been nice if the same level repeated but each time there were more obstacles such as the birds and dogs. 

Reminds me of cat mario or I wanna be the guy. Fun game, never felt absolutely frustrating, a good balance was struck here. Would love to see more variety in the popups for the future! Also, love the Windows crash. 

I'm not sure if I was meant to brute force it, but I couldn't keep it up. Definitely interested in the narrative. I feel that once you add a reagent to the table (such as water) it should permanently stay.

Very fun game! I love the idea here and the minimap was just big enough to be useful, but not too big to impede on gameplay. It might even be a nice touch if there was a planning page where we could draw a plan of how to approach the level! The narrative is just enough to keep me engaged for all the levels too. 
I do think that the top left corner part of the map has wall colors that are too close to the floor colors.

I wish there were more reasons to push past Zagreus. It's a nice artstyle, but the game is empty. Maybe this is what you wanted us to feel with Sisyphus' efforts on pushing the boulder? 

I felt that the map itself was a little confusing. Might be a nice idea to leave signs and give a little more flair to the environment to help people navigate the different chambers of the heart and to get to each lung. Maybe a minimap?

It's a nice mystery murder game? Unfortunately, the game's pathing caused me to be out of bounds twice, forcing me to restart. I was also slightly confused on the reset mechanic (the wake up dream loop?). I believe having the player be forced to interact with notes or pictures would make this a more enjoyable story as the flashes alone left me slightly confused. Currently, there was no reason for me to open the inventory to read anything. I could get through the game clicking around. I do want to know more about the story to progress through the game!