Tysm for the feedback!
Melloy
Creator of
Recent community posts
I really liked this game! Very polished and clean, though I do have some critiques. In the intro, the voice may be incoherent for some so you should add captions there. You should add a setting to turn off scanlines(or dont for the horror effect), cuz its really hard to see with them. Great looking game though!
I really liked this game! However, I am just gonna stick to critiques for this comment as many of the other comments already make compliments that I would make. I didn't really like the fact that you used the face of omega flowey for when simon was deteriorating. It made the game feel very unoriginal. Also, this is a game jam so this can only really be treated as a nitpick cuz you wouldn't have been able to combat this really, but I don't really like how the game siphons all of the choices you can make into only 2 concrete endings placed at the same point(ik theres death and the cube, but those dont feel very much like endings. I dont think they are). I feel like that spinning cube in the no mans land should have more of a role. Also, the "START" button in the simon app doesnt have a hover animation and just stays static. You should make it fade like the start menu buttons. Great game though!
Amazing game! I really like the art style. Unfortunately I couldn't finish the game as I got stuck around Eleanor's third request cuz i couldnt find her after the ghost person whatever. The textures and stuff are a little blurry and anti aliased, but idk if its intentional or not cuz it does kinda add to the unsettlingness(?). Also the footsteps put u on ur toes, and I like that. The apartments have buggy collisions cuz u can fall out of the map sometimes along with being easily able to see beyond bounds. You should make a ground for those.
Very polished game! Theres a couple spelling mistakes at the start and I feel this would be better if there was a recess or transition of sorts between each time you give all the runes. Also, I feel there should be some sort of visual indicator of the Lords' feelings towards your responses. Also, when something becomes bigger or smaller(characters, buttons, etc), you should also change the color a little to indicate better that your hovering over them. Good game tho
Its a nice game. I dont really like the player sliding off the platforms. Idk if its intentional or not but its really annoying. Also, its too predictable for "trust no one" cuz theres a fixed timer on when changes happen. "trust no one" in a platformer like this should be very unpredictable imo. Also theres a bug where you stick to walls by moving into them and its really annoying. Also, personally, i would add a ground slam mechanic or make you fall faster when holding down. That is just personal preference though. Good game
Looks nice. It's like my game ngl. You should add sounds to dialogue(like in undertale), and also it doesn't quite make sense that you lose trust by being damaged.. maybe you should change it to a different currency(like make the blood a currency and u give it to people in exchange for info). You should also add settings, but you can't expect that in a game jam game. Good game
Its nice for your first 3d game, but theres definitely stuff to improve on. 1. The web build can have the crosshair offset and it doesnt have pointerlock. 2. looking back and forth makes the camera move in front and behind the player, looking really weird. 3. you should make models and textures for the characters. right now, your use the godot icon svg file painted brown as the texture 4. you should make it so the stick doesnt clip into the environment. its called like z clip override or smth in the material. 5. you should give the water a texture. right now, it just looks really flat, even though it is swaying. theres a lot of shader tuts on yt for this. 6. you should add menus 7. the game is still active when the ending screen pops up. you can still move and interact with stuff and die.
Good game. Personally, I was terrible at it, but I'll give what I can. In the title screen, a lot of the textures have inconsistent pixel sizes. F.e. in the play buttons and such some portions were 2x2 pixels which some were 2x1 or in the background the tower's outline is very inconsistent, with it being thicker in some areas and thinner in others. The outline is also thicker on the horizontal sides. I couldn't actually complete the game so take this with a grain of salt if I am wrong, but it only looks like there are only two doors, which gets stale.
Good game. A couple things, when you fullscreen the game, it doesnt scale the viewport and lets you see out of bounds. You should make the viewport scale to the window size. It also makes it easier to know what the player is able to see. When you have a dialogue box open, you should make it close automatically if you walk away or make the player unable to move during dialogue. It can get messy cuz it can get stuck on your screen. And a couple nitpicks, the jesters should say directions based on cardinal directions, cuz stuff like "Up" or "Down" only applies to us. It doesn't make sense for the characters to use them. Some things arent outlined in black, while most things are. An example is the bridge, and it looks off compared to the rest of the world. We are able to see the front facing sides of characters, yet it looks like the world is being seen directly from top to bottom. This makes it feel inconsistent. And the water isn't animated either, making it look very dull. 1 or 2 frames could fix that. Good game though!
Really liked this game! might come back to it later in fact. You should make the streak more impactful cuz there should be like a "real" consequence to shooting the wrong guy, and losing your streak as of now just doesn't have that impact. You might even miss the streak feature in fact. I also didn't really like how the gun was upside down, though that might be intentional. Great game though!
I wanna rate and comment on more games so post them here. I'll prolly also leave a comment with feedback and stuff too.
It'd also be nice if you rated my game and left a comment.
If you do end up leaving a comment, PLEASE give feedback and like criticism and stuff. Thank you!
https://itch.io/jam/brackeys-16/rate/4946512
https://itch.io/jam/brackeys-16/rate/4946512
i couldnt make a web version unfortunately. Ive already played yours
yea so i replayed the game and mb on my original comment. i feel like theres too little liar ones so it does play very similarly to regular minesweeper without the main gimmick of the game. cuz of that, if someone were to play without the tutorial(which many people do, like what i did). You should force the tutorial onto the player on first time played cuz the gimmick is very easy to miss as said but also a little crucial. Also, turn off anti aliasing. Its what blurs the pixels on the sprites and stuff and it looks terrible with pixel art
somewhat trippy dungeon crawler where you look for magic tomes as you are bleeding out in a dungeon that seemingly doesnt make sense
https://itch.io/jam/brackeys-16/rate/4946512
The concept is very unique, though this game comes off as unpolished. You should add menus, hotkeys(like esc to pause or quit, etc), etc. You should also change out the ai voice with another, slightly less generic voice. Yes, ik its supposed to sound like an ai, but the voice used is a little to generic.
i LOVE this take on fnaf like games(or atleast thats my only interaction with these type of games). it felt a little underwhelming tho(and ill prolly bite my tongue on this one cuz i havent finished the game) because i waited a few minutes for the intruder to like jumpscare me and it never happened they just got detained. Also, its really annoying to go back and forth between "map" and whatever sensors. id say, put the one line sensor commands(like thermal and stuff) at the bottom of "map" and it just replaces the word block on the bottom. Also add a clear command plz. Overall, this game stood out a lot to me.



