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Mein

2
Posts
A member registered Dec 09, 2020

Recent community posts

I saw you replied to other comments, so figured I'd at least put the info I had up, but didn't expect you to get to it so quick. 

Lol, I can only aspire to your greatness.

1. Honestly, it's not that big of a issue, glad to know your aware.

2. Always enemy, I haven't paid attention to the color, but will in the future. It's low probability, I doubt many people will see it.

3. Yeah tested it using my endless King difficulty playthrough and a fresh playthrough. Repeatable early dragon egg event is OP. (Un)Fortunately it's completely controllable.

4. Thanks, good luck. In Rubber Duck we trust.

5. (Sorry, to add more) I don't know if intentional, but feels like a discrepancy. "Faithful Defense" is effected by shield, but "Centaur Defender" is not. With the event +1 shield (Couple in the peep hole) and the boss reward +2 shield (Mystic transformation) "Faithful Defense" becomes really powerful for a 1 cost (10 yellow cards in deck gives you 40 block) that can be extended with other shield granting cards. "Centaur Defender" is harder to extend to this point, requiring 29 strength, for a 2 cost. (best I have come up with is multiple copies of "Ready for Battle" and "Ghoulmancer's Boon" and multiple copies of "Infernal Recall").

Of course, you have made a game that honestly is fun, challenging, and balanced. Sometimes I wish it had a safe mode so I could play it with people over, but hey pretty pictures :D. Thanks for replying and actually listening! 

P.S. Ghoulmancer's Boon is GOAT'd!

Played demo for idk how long, kept getting difficulty progress reset, and then I found out the paid version was available on itch finally.

I have now played purchased 64 Hours, bought out "The Arcana" store, have 2500+ Arcane Dust, and have reached "Cheater" difficulty. RUDE! lol, I only save scummed a lot XP.

Seriously great job, and keep up the good work!!!

Things I have found:

1. Only saving at the map makes save scumming easy (Not a complaint, after Prince it became necessary for me to retry the first boss multiple times) but there is a bug, if you go to main menu or close the game, after a boss, before finishing the next "node". When you reload, the game goes back to the previous (completed) map, forcing a delete of the run.

2. Randomly while playing there will be a fight that is just a black screen, nothing is clickable, only the top bar UI shows. It persists through all loads, and if there isn't a different "node" to go to, forcing a delete of the run.

3. If you exit to main menu, immediately after a "?" node, were you got a event. Then load a different save, or make a new save, the first 2 maps all the "?" nodes will either be that same event, or a fight. This persists until the entire program is stopped, or the first save is moved to the next node, or deleted.

4. Certain events will not let you select the same option twice . The Vampire Bite, each rank of "donation", and Face sitting, Gold for health, choices in particular. This does not seem to occur with the Demon, card for card or health for card, choices. This seems to have something to do the previous #3 problem. If some lock-outs are intentional, the problem is the lock-out "bleeding" over from other saves. This persists until the entire program is stopped.