Nothing could prepare me for this entry. Well, maybe the GIF on the game page, but launching the game definitely brought the largest smile to my face: very adorable!
Megasteakman
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While at first I found the controls challenging, I really started to get into the gameplay. The idea of having a box you could drop on a cool down was brilliant, and I loved the balance of how and when objects dropped as platforms. It feels a little slippery to stay on, and it might be easier to read where your character is with different lighting and a drop shadow, but this was a great gameplay loop with a brutal challenge.
This is a great concept! The claw controls extremely well, and I was surprised at how I was able to grab exactly the creature I wanted without physics freaking out. Also the aesthetic and music choices were amazing! I wish there was more strategy, but what WAS there was more than enough to swipe my heart.
This concept was really great, and the execution was really polished. Loved how consistent the physics were, and the arc showing the trajectory was really cool. I wish more obstacles showed up, or maybe if there was a puzzle element that only allowed you to place a certain number of bounces, but there was definitely enough challenge in the game without it!
@XanderHD I was pretty surprised to be honest, hahah. I finally got a chance to check out your game. I liked the sense of scale I got from letting go of the trees. How do you collect the stars? Looking for things in VR is actually pretty fun. I might try out more of that kind of stuff in Outside the Box.
@XanderHD Hey, thanks so much!I'm just impressed I was able to do anything in Unity, hahah. Your game looks sick: can't wait to try it out!
@The Stairfall Institute Yeah, I agree, it is disappointingly short. I wanted to make it keep going where you exit the room and end up on the table with the house to solve some more puzzles, but I ran out of time/reached the limit of my Unity knowledge. I used some assets which I listed in the description, but I also modeled a few things (I know a lot more about VFX and 3D than game programming). Your game looks really amazing and hilarious! I really want to try it out! Likewise, thank you for putting in so much time and effort on making free stuff for the community!
I'm not promising this version is good... or even usable... but...
https://www.dropbox.com/s/ced8m4asknp15xl/Zelda%20...
Use the 'Q' and 'E' keys to shrink and enlarge. Also, you will probably fall throw the world a bunch and find objects that don't have colliders, hahahah. Use at your own discretion.