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megalobsterface

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A member registered May 21, 2016

Recent community posts

If there are any updates for the promised Steam release, it'd be nice to have a bit more balancing for the orc and goblin classes and other units. Taking a unit to the library and getting Courier/Tamer or Ninja/Healer at the start of the game and having to restart the whole run because of how much harder those are to use than just a single Warrior/Miner, an Engineer, and infinite archers.


Maybe a way to increase the undead or monster units' move speed? Or more perks that effect any unit other than Goblin Archers? As things stand, spending time and money on any class other than Goblin Archer in endless mode feels like a waste

I'm not sure what Laser Crystal Gun or Lil Gunter would do (I'm assuming its a reference to Lil Hunter, so probably just a bullet eraser, ye?) but I really like a lot of these. Especially Heavy Shotgun. With a heavy slug added to the game, you could have Heavy Popguns, too.

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I found a bug with the extra loop level feature. I had taken Crown of Destiny and gotten a ninth mutation already, so when I double looped and hit 11, it didn't give me the extra mutation.

Also, mutation idea: Winning Smile, small chance for critical hits. Surprised NT never had a 'crit' mechanic to begin with.

Also, while I'm thinking of mutation ideas, Chiseled Chin, chance that destroying walls (or maybe props) will drop hp and ammo.

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My weapon suggestion is the Fire Axe. Looks like a modern utility axe, does the same base damage as the wrench, also does fire damage. Pretty simple and probably low tier, but I like the idea.

Sorry if its in there already (not the most original concept), but every time I try to use the gamemode to scroll through all the weapons the game crashes because it runs out of memory. Probably an issue with my laptop and not the actual game.

If you're also taking character suggestions, I have an idea, but all that info would probably just clutter up the comment section. I have ideas for all the Ultras and the Throne Butt and everything, but basically a character that can hold 3 guns instead of 2 with a trade-off of a lower reload time. I'm guessing it wouldn't be as easy to program as most other things, but if you think it'd be possible, I could talk about the rest of the character, too, and you can see if it'd be interesting enough.

(Edit: Hadn't seen the Robot Ultra Mutation yet, lol. I still think it'd have potential as a character, instead, though, so if you'd ever want to change Robot's Ultra, there's that option.)