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Meehdrescher Studios

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A member registered Oct 12, 2021 · View creator page →

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Hab mir deins tatsächlich runtergeladen, der Installer war für mich aber etwas abschreckend, aber es sah ziemlich gut aus :)

Schaut euch gerne mein spiel Flood Escape Simulator an :)

Danke! Ich schau mir mal SOLAR an, sah von den Screenshots her gut aus!

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Da machst du nicht umbedingt was falsch, manche Spawnpunkte sind etwas mies platziert und bei höherer Schwierigkeit absolut unmöglich. Für solche Fälle kannst du einfach in den Einstellungen die Schwierigkeit ändern. Besonders bei den langsameren Autos, die man am Anfang fährt, empfehle ich ausdrücklich die niedrigsten Schwierigkeiten.

Habs schon bewertet :)

Macht durchaus Spaß, durch den Silent-Hill-mäßigen Nebel sieht man auch erst sehr knapp das nächste Hindernis und muss so schnell einen Weg finden, es zu umgehen. Zudem gibt es angenehm viele Hindernisse. Besonders innovativ ist es nicht, Grafik und Umsetzung des Themas sind allerdings solide und das Spiel ist im großen und ganzen gelungen.

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Mein Spiel Flood Escape Simulator

https://itch.io/jam/mrluchs-sommer-wettbewerb-2024/rate/2855611

Danke :)

Flood Escape Simulator

Unity 2022, HDRP

Ich würde das Spiel direkt abgeben, damit schon mal was da ist, und es dann so weit updaten, bis es so nahe wie möglich an deiner Vision ist.

Bin gerade fertig geworden und habe jetzt (theoretisch) noch n bissl Zeit für extra Content, sollte aber eigentlich reichen

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LIST OF KNOWN ISSUES IN PIXEL DRIVER 3D

Cars can sometimes drive straight through solid objects: This is an issue with my age old crash physics, fixing it will be time consuming but it's certainly possible. FIXED

Aurora R9 doesn't have working lights: The R9 is the first car to use the new loading system which is in its early stages. This will be fixed once I implement dynamically scaling headlight cookies.

Aurora R9 is invisible for a few frames after switching cars: Again, this is because of the new loading system. While the legacy cars with their old models and looks are pre-loaded at the start of the game, the new cars will be loaded from a zip file once you switch to them. Because this game is made in Scratch, the process takes a few frames in which the car cannot be rendered. (likely can't fix, definitely won't fix)

Legacy cars have weird models: These are the first models I've ever made and they contribute to the feel of the game in some ways, so I will keep them. ONE OF THEM IS FIXED, MORE TO COME

Ambar: 3273.86 lbs.

Arrow: 571 hp, 479 ft-lb, 3571.49 lbs.

Arizona: 400hp, couldn't find torque data but likely ~330 ft-lb, weight is 2844 lbs

Berlin: looks like an R8 LMS, so 585 hp, 405 ft-lb and 2700.66 lbs.

Betty: 282 hp, 322 ft-lb, 3428.19 lbs.

Blacklist: 387 hp, 287 ft-lb and no weight data

Boss: 380hp, 450 ft-lb, 3870 lb

Bremen: 221 ft-lb, 3461.26 lbs. assuming it's the E60 530i

Yea I was already thinking that this might be a design decision, I will dig through all the other cars and let you know if I find more inaccuracies!

I really like the artstyle of the maps, giving off major art of rally vibes, well made game!

The specs for most cars are really inaccurate however, it doesn't make much sense to me that something similar to a BMW M4 has close to 800 hp while the Audi R8 has its IRL 550 hp

Maserati MC20?

(Maybe I could send you the 3D model I made to speed things up)

1. Making a game is hard work

2. Making a banana controller is something that noone has ever done before

3. He gave credit to the guy who made the car models, even put a link in both the youtube and the itch description

4. if you think the controls are too hard, maybe get good instead of complaining about everything.

5. THIS IS A FREE GAME, PERIOD.

He didn't copy jelly drift, it's actually a unique game, but he fraudulently resold assets for a lowered price. (It has been taken down after intervention by me and the original creator)

ayo the voucher actually worked!

thanks a lot!