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Mediocre-Mr-Fish

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A member registered Oct 19, 2025 · View creator page →

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I really like the sound design in this game. The ominous humming in the background subtly adds tension into the scene without being too non-diegetic. The snoring and the soft footsteps add a lot of realism as well.

I really like the slowness of the character. It is a common feeling in dreams where you feel sluggish. The dream-like atmosphere is complemented by that effect and the yellow tint.

Aside from the alarm clock, most of the sounds could be classified as "background noise" (like ticking and humming) thus they are significantly less aggravating than the description seems to suggest. The name "Sounds of Life" implies that these are common everyday sounds, which people would would likely be more accustomed to.

Though it seems like it is unintentional, I like that you can climb on the chairs. It allows you to see the entire table in one view.

I really like how you leverage the darkness and the emissive effects. It's often really difficult to make dark spaces in video games without just making everything unseeable.

The atmosphere in this game is immaculate. The cloudy sky and low-angled light visually set the mood really well. 

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Absolutely brilliant use of fish.

I like the organic quality of the maze. The bumpy geometry and textures really sell the theming of the game. It isn't often that mazes are made in such a style.

The space is quite cozy but maintains to not be too cluttered. The scaling implies that the protagonist is a small child, which adds a nice bit of  environmental storytelling.  The objects seem to lack collision, though. Even in this small of a space, I don't think collision would block too much.

I like the simplistic character design, the duck(?) especially. Something as simple as tilting a cube is able convey so much personality.

Interesting concept! I think the way the player is bounded within the play area is well crafted, and there is a good variety of rooms. However, there seems to be an abundance of the square room. It may be worth looking into random generation to expand the area and avoid obvious bounds.