The visuals of the phone (and the background) kinda reminds me of the Impossible Quiz.
Mediocre-Mr-Fish
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A very nice simple game. However, the formatting of the text and options makes it a bit hard to read quickly. I would suggest that the textbox be about as wide as the screen instead of about half of it. The position of the two options could also be separated into their own textbox in a fixed position, and the prompt ("Press A" vs "(A)") should be consistent.
Maybe I was messing around too much with the infinite money loop, but the money management aspect reminded me of of an old IOS app called Hobo Simulator.
An interesting little game with great challenge. The questions all follow the same format, but with different numbers. It likely uses a random float value generator to fill in these numbers. The difficulty seems to only affect how narrow the range of answers are, probably by computing the real answer and offsetting it by a random value for each option.
This game appears to be illustrating grievances with coding projects, possible of the game itself. The strange choice of button prompts and lack of hidden routes seems to reflect on a disconnect between what makes code work and why it does. Overall, it feels like someone who codes more out of obligation than for entertainment.
Aside from the alarm clock, most of the sounds could be classified as "background noise" (like ticking and humming) thus they are significantly less aggravating than the description seems to suggest. The name "Sounds of Life" implies that these are common everyday sounds, which people would would likely be more accustomed to.







