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MechanicsDriven

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A member registered Aug 16, 2020 · View creator page →

Creator of

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Don't know if it's still relevant, but there is an in-game possibility, now, to unlock all levels: Unlock All Levels Button

(1 edit)

I understand. I try to come up with some solution, unfortunately I can not promise to make such an update soon. 

The game-data is safed in the registry. So if you don't want to wait and feel comfortable making changes in the registry (DON'T make changes in the registry unless you know what your doing!) you could do the following:

  1. Finish the first level. Exit game.
  2. Press windows-button, type "regedit" and enter.
  3. in the reg-editor navigate to HKEY_CURRENT_USER\Software\MechanicsDriven\Frame
  4. double-klick on UnlockLevels_h[some number]
  5. Use the most right column to add the value "s" (73) about 100 times.

Here is an example what that looks like. But, again, if you don't feel comfortable doing this better wait for the official update.

That button was meant as kind of a fallback for the beta-versions (in case something breaks between the updates). However, since you have to play earlier levels, to be able to solve later levels, anyway, I removed that button for the release version.

I wish there were more games like this that are doing something interesting and new. To many games worship the fetish of good graphics/artwork, but are a barren wasteland in terms of game mechanics.

Sorry for the bug. I sent you an E-Mail with a possible fix. Did that resolve the issue?

Great, I'm glad to hear you liked it.

I'm impressed how I always felt lost but never got stuck. Excellent level-design.

In the menu under "feedback" there is a link to a feedback-form. All fields are optional and at the end is a text field. Feel free to submit your ideas that way.

As for the soundtrack, credit where credit is due: lo-fi ost

Thanks for the positive feedback.

As cool as a level editor would be, I think right now it would delay the development of the main game too much. Maybe it will happen some day, but I can't promise that, tbh.

You are welcome to leave a comment.

(1 edit)

If you played frame you hopefully agree that the game mechanics can be used in very versatile ways. Next steps in the development of frame involve building new levels that fully exploit those mechanics.

So if you have a cool idea for an interesting, fun level you can post it here and I will see what I can do.