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Mechanical Paladin

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A member registered Feb 01, 2018 · View creator page →

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Thank you for the kind words.
I'm looking forward for Paranormal Precinct - Last Copy of '99!

Great demo! I'm not good at these types of games, so it felt like the opponent had way too much health. Looking forward for the easy mode.
The soundtrack is a banger! While the sound effects are good, would really appreciate if there was the option to turn them off, so I could enjoy the music better.

Keep up the awesome work!

Thank you very much for playing! The time challenges can be a bit difficult. Might adjust the target times a bit before the game release :)

That's great news! I'll definitely implement this as soon as it's released! 
Amazing work as always!

Awesome news! Can't wait to write music for the SGB!!

Tested with Super Game Boy and Super Game Boy 2 in a empty scene where this script (see attached pic) is the only one in the scene.
It produced the same amount of frozen frames unfortunately.
I'm using the latest versions of GB Studio, Platformer+ and Super Gameboy SFX.

(1 edit)

I'm using Mesen. A downloadable sample scene would be a great way to get to know this plugin better, since there's no documentation :)
I'll test it on real hardware once I find the time to recap my SNES.

First of all, awesome plugin! Playing a sound effect unfortunately introduces couple frames of lag on my setup. Maybe I'm doing something wrong? On scene init, I attach the sound to a Platformer+ state (Start Jumping). Is there a more efficient way to do this? In a turn based RPG this wouldn't be a problem, but on a platformer every frame counts. Keep up the good work!

Thank you very much!
Is this compatible with GB Studio 3.2.0 RC1?