I would like say I really like this game and the pixel art animations. Well done.
But some problem in this game really piss me off so I think maybe I can point out some potential problems here?
First, the game's tutorial really need a highlight. I had to restart several times before I figured out the controls without noticing there is a control instrutions level.
Second, the game's difficulty is problematic. The monster spawning is too illogical. Sometimes, before the first supply drop even lands, three or four monsters spawn right in front of the character. It would be more reasonable for only one or two monsters to spawn at a time, and there should be a maximum cap on the number of monsters on the field. And maybe add invulnerable time after vore a nurse? Always receive new damage after voring a nurse because the long animation recovery time.
Then there's the character's animation. The cute kick animation has a very strange hitbox. Although I think it hits the target in the animation, it doesn't actually have any effect. Also, this hitbox can't hit enemies overlapping with the character, often missing when surrounded. Combined with the excessively long recovery time, missing is practically a death sentence.
Finally, I still want to mention the game's key bindings. I think they're really bad... Assigning the A key to jump is a very counterintuitive design for me, since most games I've played rarely use the AZX key layout. If the up arrow key is assigned to looking up, shouldn't they consider using the spacebar for jumping?
Finally, I'm really looking forward to future gameplay improvements for this game.