Thanks Guys for your comments.
As usual I took on too many things for the time I had.
I'm definitely going to add more stuff like what you see / do in the basketball part :D
Nice Art Style.
The (start) level selection could be spawned automatically after 10 seconds or so.
At first I found the character a bit dark, but I digged the eyes. After playing a while I loved the character. Great feel of character development. Well Done!
Great recharged mechanism.
HTML5 publication would be better.
No idea what to do. Selected easy and got to the top. (Could only move up/down)
Read the instruction and X and Z are not doing anything.
Tried again and now I'm not going past the first screen.
Why so much story about the game and names?
I'm too bad at these kinds of games so I always fall down the first pit you enter.
Nice Graphics and controls.
Edit: downloaded Linux version : libc error. Mac version ran. Better is an embeded game, but I understand that this kind of game might be having issues with HTML5
Thanks Jeffrey for commenting.
It is a bug by bad design. There is nothing more so you will keep shooting baskets and eat eggs.
The whirlwind is the cursor. On mobile you don't have an arrow but I of course could make an arrow, but that will overlap the whirlwind. Or I could make a cursor below the whirlwind ...
And if your point is that the objects aren't exactly being pushed where you 'aim', that is designed as well : eratic control. It is in the nature of the whirlwind to whirl stuff :D
Edit: On my drive to work I thought about your comments. Maybe I should adjust the eratic control and keep an easier control and adjust the difficulty what you need to do with the objects.
Thanks for the feedback mate!