This is sooooo good. <3 The intro reminded me of my childhood - games like Maniac Mansion or Zak McKracken and it's so funny how those scientists overestimate their abilities to contain our little slime and how it can not escape from the bubble they put it in, but how it can control gravity (and does it - haha, that screen, how it flies out of the screen and how it's just the start and then it completely escalates xD). Also a cool detail: The drops of the music are synced with the scenes in the intro, making it such a nice experience to watch!
Once it starts, it's a looooooot of fun. Very satisfying to destroy the containers (nice particles!) and also the computers (as soon as you hit them they show a test screen - that level of detail <3 - magnificent!) and to guide the little lovely slime to the exit, just using gravity and turning the world around it. The levels are also designed in a way that the difficulty increases so that it stays challenging to the end.
Only sad part is that I couldn't see the lovely little slime escape into freedom (because the game is not finished), but that's expected when making a game in 7 days. I'm happy that the developer focused on making the experience nice and providing lovely little details, not on having a complete game.
mdix
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This is really awesome! Had a lot of fun! Of course, very little to explore, but I felt totally like wanting to explore more. If you would add darkness, torches, different bombs, different dig sites (so you know before digging what "quality" you can expect) et cetera then this could become a really really good game!