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mcdrok_the_rhythmdoc

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A member registered Aug 12, 2025

Recent community posts

(1 edit)

haha, yes ... my English isn't good enough yet. But i'm try to learn with subtitles, new vocabulary with Deepl and the original English versions of films and series ...

- Overall, a fun and nice idea.

- The camera angle of the player and the camera is a bit strange.
>> The player covers quite a lot; he could perhaps stand further to the left.
>> Camera: It would be better to have multiple cameras if absolutely necessary.
>> An additional bird's-eye view might be nice.

- I would like to be able to control the player a little or at least be able to turn him around.
> and launch the stone with a click of the left mouse button, perhaps by holding down the button and then aligning it with the right bar
> and/or being able to slightly change the angle of the player's hand and the stone by moving the mouse

- I think a mini-map would be helpful to show the position of the stone and some bonuses or extras.

- Currently, there is no sense of the obstacles. What happens when the stone hits them? Is it thrown back? Is there terrain that actually makes the stone go faster at a certain angle?

- Perhaps you could limit the number of presses of the space bar at a time per jump or something like that to add a certain level of difficulty.

- Currently, it's difficult to see where the water surface is or when it appears, but I think that's just a question of the overall design.

I'm very excited to see how it will look in the end!

Thank you very much for letting me be part of this!

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