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mccartnm

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A member registered Jul 16, 2022 · View creator page →

Creator of

Recent community posts

Thanks for testing! Yeah the "end" game was pretty hard to reach in our current release (5 donut rating gets you a fun little ending). We do hope to expand on this in the nearish future - if time permits. If that's the case, adding more narrative and short-term gains is on top of the list.

Good stuff!

"You disgust me" collecting pineapple had me laughing pretty good. 

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Oh no! Any means of a reproduction (I.e. you tabbed in and out of the game, etc.)?  Would love to patch it once we're able  :D

Awesome stuff! Agreed that the camera angle pointing down a little more would be clutch! As someone in Canada right now this game hits pretty close to home. Great work on the particles and the vehicle animations.

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Thank you! Yeah we made a stilly tutorial video for our itch.io page. We were looking at adding it to the game itself but it was just a little too complicated for the time constraints haha. Thanks for trying it!



An interesting concept! I feel like it could really play on the Severance vibe. It's currently quite hard I only ever got to "room" 02. Would love to see a few more tricks employed by the doors and maybe slightly more obvious in the beginning. Good stuff!

Screen bending shader! Fun stuff :D

Very fun! Simple and to the point. Excellent work on the intro - set's a great tone.

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Very cool! Nice work - a little hard to get into but really fun once you get it! The tutorial is killer! I love the (not) AI voice haha

This is my favorite idea in this game jam so far. Perfect example of theme use. I can't wait for this to be expanded on. Who knew we needed a beatstyle TD?! Awesome - can't want to see more waves, controls/towers, you name it. Really great stuff.

Hey thanks so much! Yeah we really wanted to dial up the chaos with the physics in play. We had so many times during testing when we thought about locking it down more but decided to just let it ride - everyone has a different physics experience haha

Lot's of fun. Such a classic game style.

Excellent work! The visuals are great and the controls are quite fun. Getting a hit on other ships feels earned. It's a little confusing then you are overloaded for the first time and just can't move. It might be in the "how to play" text but I didn't look closely enough. I would have some kind of "ping" at the shop button when the player first reaches this to let them know they have options to increase/sell items

Good stuff! Really cool upgrade tree that's a lot of fun. Would love to have a slightly longer day or means of possibly moving the food tiles to add an optimization layer. Great work!

What a great concept. Big fan of the implementation and art style. Good work!

Pretty cool - I think the speed of the rolling and action is my only real gripe. The gameplay has potential I think we're just looking for more action and waiting for the dice spin took a lot of time.

Keep making games!

Excellent! I little tricky to figure out but got into the game right away. I enjoyed the consoles and could see this explored more. Great work!

Good vibe and motion. Die can get offset when climbing walls which I thought was interesting. Great work.

Awesome! Played to the end right away. Excellent stuff! Well done

Fun stuff! A bit tricky to figure out. I dig the force progress bar on the slingshot.