Visual glitch? When I get in the game all I see is black except for the particles around clickable objects and the menu. Is there a way I can fix this
Recent community posts
Haha on my second playthrough I made it to the end then waited for the timer to tick all the way down to see if that was a secret ending or something. Sadly it was not.
Anyways, neat game. I enjoyed the little puzzles
Fun game. I had no frame rate issues compared to what others are reporting here. It froze momentarily a few times when I got to a new area for the first time, but I figured it was just loading.
The one thing that I both enjoyed and was a bit disappointed with was the fact you could rocket jump after getting to rocket launcher. All sense of level design is destroyed after you learn this and can practically bypass any obstacle with it (I even managed to reach the end of the game before getting the flame sphere). Speaking of the end of the game, when I first got there without the final weapon collected, I didn't even realize there was an entry point to load a new scene at the doorway to the bio dome. The rest of the dome can just be walked through so I thought the ending was literally just the last entry on top of the mountain since it felt like the dev wasn't expecting players to continue past that.
However, it's a good thing I went back through all the areas to explore and find any missed entry logs (including the one is out of reach without rocket jumping, and find the flame sphere), because I went back up the mountain and accidentally stumbled into the loading zone for the final area.
The choice between fighting for the melon or traveling to another planet was interesting. Of course I chose to fight first.
The boss was cool (and might I mention all the bosses were neat although I wished they had some more varied attacks), although the final one was very easy after trying the fire sphere on her (which I sure am glad for because every other weapon did very little damage).
I liked the epilogue to wrap up what happens when you get back to earth, although it wasn't really clear who the 'kill gang' was or why they were barbarians with shotguns and axes. Maybe I missed something, but that part confused me.
The other ending was neat, although much less satisfying. You walk through the portal and then slowly walk to the city in the distance and then... credits roll. No epilogue, no nothing. So I guess stealing the melon and bringing about the end of earth is the true ending?
Anyways, I did really enjoy the game, I wouldn't have written out this entire thing if I didn't. I hope the dev continues to work on bigger and better games. It was fun to explore the alien world of Xanadu
Game feels like it is meant to be played with a controller but was never actually tested with one. As previous comments mention, there are bugs with using a control stick, yet using the keyboard setup is uncomfortable since you have to use space to jump and x to change the layout, leading to cramped fingers.
Awesome game, only issue I've run into is going to sleep for the last day and getting stuck in an infinite loop. Also any chance you could add a sleep to the last day option so you don't have to repeatedly sleep if you run out of items?
I'm intrigued by this game, but for some reason all of the buttons on the boxes such as the email list are not where they should be, I have to move my mouse way off to the left to actually hit the exit button. Any idea on how to fix this?
Interesting game, although most of the mechanics are kind of pointless when all you really need to do is go to like 4 or 5 towns to recruit all the town folks and then sacrifice them to get enough power to create a portal
Interesting idea for a map, although most of the gameplay was just following very specific instructions. I did encounter one game breaking issue, that would not allow me to progress. When I was going to land back on earth the pod had already deployed without me even hitting the button outside the ship