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mbh7271

78
Posts
7
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42
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A member registered May 21, 2023

Recent community posts

sounds good


I lost the app when I switched phones :/

Is this no longer available in the app store?

Great stuff


Any chance you could post an updated discord link?

How would you adapt this to the bsh?


Doom die instead of luck?

Last question (promise)


What exactly is different in the paid version other than the layout?

Low level magic users seem like a really tricky needle to thread in terms of game design

Thanks for the reply

In your play testing, did first level mages feel useful enough? A bad int roll might mean they only have a single spell available. 

How does casting work?


Would a second level magic user with an INT oa 16 be able to cast 4 levels of spells per day?


And what does that look like? Could it be 4 level one spells or 1 level two and 2 level one spells?


Or am I hopelessly confused?

Any progress on this?

Good stuff


Are you still developing this?

Just want to say this absolutely great. 


Do you have any future updates planned?

Gotcha 


I sorta came to that conclusion after asking. Random increases would obviously mess up the threshold. 

One more question (sorry)

Does a HP increase for level advancement give the character 6 HP or do they roll a d6 or is it the +3/2/1?

I think Tamed might have a typo.


Pick a special ammo instead of an

Awesome info. Ty

I think that works perfectly. 


Do you also adjust how much damage a monster can deal based on power level or is it all the same?

What happens when some players choose to up their HP after advancing a level and others don't? Does that create an imbalance? I'd imagine that the characters with the increased HP would be so much more durable. 

I love the addition of HP. 


Do enemies/monsters also have HP?

Ok, this is pretty rad. Nice work.

Is there a change log for updates?

I absolutely love this. 


It should be getting much more attention.

I don't know where else to ask this but is there a discord for your games? I have a few questions about the vanilla game. 


Probably overthinking this but how do dragon breath weapons work? Are there guidelines or does the gm kinda wing it?

I'm in

Awesome 

Still loving this game. Any updates planned?

is it a grace test to hit with the bolt?

Is there an easier way to give feedback or ask questions?  I feel like I'm clogging this comment section. 


Question about cantrips


These are free to cast? Like it can be done every single round?


I've also confused myself with Bolt. Does the +Will mean that the ability is added to damage? So the bolt automatically does d8 + will damage or have I misunderstood?

Awesome


I think there's a typo on the merchant chapter three description

Beautiful


Is there an easy way to convert monsters?

Great work but I have to admit I'm struggling a bit with magic. 

Love this


Are there any alternate magic system floating around?

Last question (I promise)


Is there a discord for this game?

I haven't tested yet but it's probably helpful as PCs advance. 


Like a character with +3 agility will rarely fail a dodge.

Another unrelated question


What do you think about using the rules for PCs fighting one another with monsters?


Like level three PCs would have a -2 when attacking and dodging a level 5 monster like a black legion champion .

I have another question (sorry)


The worlord has the special that forces a death/wounding roll on a critical hit. 


Does that mean a critical fail on a dodge for a PC?

Yeah, the only time I could see it being used if it was a spell with ongoing effects maybe. 

Magic in a game is always the hardest thing for me to wrap my head around tho.

Okay, that's cool. 


Do you give enemies/monsters any kind of save vs spells?

Much appreciated!

(1 edit)

This may be a dumb question but are there saves against spells?


Like would a PC get a dodge save against a ranged damage spell?  Or would they get an INT save vs some.kind of charm spell?

Any chance for more community copies?