mazinger64
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A member registered Dec 06, 2018 · View creator page →
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CharPad C64 Pro + SpritePad C64 Pro comments · Posted in CharPad C64 Pro + SpritePad C64 Pro comments
Totally awesome game. I am looking forward finding my first artifact (currently in the second galaxy).
I was embarrased by the Zzap review. This game is fascinating, the 3D engine is the best in years (ever?), and I really love the "depth" of the concept. I wish there would be more releases like this, exploring tricky genres for the C64.
Congrats!!
CharPad C64 Pro + SpritePad C64 Pro comments · Replied to Subchrist Software in CharPad C64 Pro + SpritePad C64 Pro comments
In my case it's the other way around, I want you set a raster split in an specific row in the map, so I have to calculate the IRQ raster line manually :)
I see your point. That's why I was suggesting something pretty basic, nothing fancy. Just enabling some splits (maybe up to 4?) in specific rows in the map. That would be great.
CharPad C64 Pro + SpritePad C64 Pro comments · Posted in CharPad C64 Pro + SpritePad C64 Pro comments
Excellent tool!
In order to "simulate" color splits, could it be possible to display different Bg #1, Mc #1 and Mc#2 in the same map?. It doesn't affect generated data, only visualization.
For example if they can be set "per tile" and whenever any of these common colours are updated in a tile, the whole row is re-displayed with those values.
Keep up the good work!