No, it's still under development.
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Totally awesome game. I am looking forward finding my first artifact (currently in the second galaxy).
I was embarrased by the Zzap review. This game is fascinating, the 3D engine is the best in years (ever?), and I really love the "depth" of the concept. I wish there would be more releases like this, exploring tricky genres for the C64.
In my case it's the other way around, I want you set a raster split in an specific row in the map, so I have to calculate the IRQ raster line manually :)
I see your point. That's why I was suggesting something pretty basic, nothing fancy. Just enabling some splits (maybe up to 4?) in specific rows in the map. That would be great.
In order to "simulate" color splits, could it be possible to display different Bg #1, Mc #1 and Mc#2 in the same map?. It doesn't affect generated data, only visualization.
For example if they can be set "per tile" and whenever any of these common colours are updated in a tile, the whole row is re-displayed with those values.
Keep up the good work!