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mazzy

46
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A member registered 74 days ago · View creator page →

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having grown up on pokemon snap and duck hunt...this game is an absolute feast for my inner child. excellent work all around.

this is super cute! i love the concept. unfortunately i got a bit frustrated as it seems there's a precise order to put in ingredients, and a precise spot to drag the order to when i am trying to give it to the customer. many times i mixed the correct ingredients and still got no drink, and gave the drink to the customer but it was not accepted. however the vibe of this game is super cozy and springtimey, and i know these issues are a small fix. awesome work and i'd love to see a later build with a little bit more margin for player error :)

i don't speak russian but it was very easy and intuitive to figure out. i only struggled with the fact that the trees' needs change anytime i strayed too far from them. it was a bit frustrating looking for the fertilizer only to find that now that same tree i collected it for no longer needs my fertilizer, but now is asking for water. nevertheless i like the concept and it's very cute :)

this is adorable! like cookie clicker but feeding ducks. 10/10 great experience.

i came across a bug where after a point the shop options stopped showing and had to cut my gameplay short unfortunately. was looking forward to building my duck feeding empire. but otherwise really nice work, very cozy :)

this is awesome! super cozy, great spring vibes, and a nice experience. 

awww i love this! super cozy and chill. i had a few issues coloring the smaller parts and ended up leaving them white. but otherwise the game was so nice and comfy to play :)

nifty little game. i like the background art. i got stuck on level 4 though and couldn't get through! might give it another go later.

i also encountered a bug - in full screen the platforms are too high to jump onto them. it's fine when not in full screen, but might be good to either remove the fullscreen button or play around with the resolution until it works at any size.

nice work :)

this is super cool! i made it a challenge to myself not to "win" but to try to keep the game going as long as i could. this might be a fun metric to add: how many "days" (day/night cycles) you can sustain in a single game's play, instead of winning the classic way. very enjoyable :)

task failed successfully: accidentally sold multiple trash compactors to sam. now my daughter never has to work again

this is so cozy! excellent narrative, beautiful art and so cute. literally a perfect submission to this jam.

this is a cool concept. i'd love to see this built out more. currently the main issue for me was figuring out what i'm supposed to do, since there's no instructions for the goal anywhere. it was cool to click around and explore though :) 

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this is awesome. only note is as a laptop user i don't have a mouse wheel and was stuck with the same brush size for the duration.

i panicked at the time limit and ended up drawing 2 dead skeletons in a field as hellfire rains down. i'm so sorry. i still screenshotted it for you anyway.

maybe i didn't play long enough but i never saw any hats or other items appear! i'm dying to put a damn hat on this cute little guy. idk if this game counts as springtime themed but i'll give it a pass just for being adorable.

this is awesome! super cozy, super springtimey and great vibes all around. one of my favs thus far.

i like that idea! i didn't catch the "space for fast movement" instruction the first time around but playing through a second time, i found myself glued to it. so maybe having the fast speed be the default speed would be good.

i like the warning idea! i think that would be super helpful.

nice work again :D this is one of my favs i've played so far in this jam and i've revisited it quite a few times.

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very cute! i'm glad i read the comments before moving on and realized there was more to the game than just the first level, because if not for the comment about the rope i would have thought the game was simply unfinished. i would implement a short sort of dialog onscreen instructing the player on what to do next like "click the rope to bring the sun up" or "feed the animals their favorite foods" so it's clear what must happen next. overall awesome cozy spring vibes and super duper adorable :D 

this is super cute! love the community aspect. 

i had fun with this one! there's definitely a learning curve to play well but once i got the hang of it it was very enjoyable. i think it would be nice if the fairy could fly as fast as the fruit falls - there's not much room for hesitation when the fruit starts to fall. i'll definitely revisit this one though - my current high score is 12 but i bet i can get to 20 :)

very cute! would love to see it built out into more and longer levels.

nice first game :) i ran into a bug where the player moves by themself sometimes during the egg hunt. but you've got a good grasp on some basics. keep it up!

this is cute, very interesting UI! though, is it possible to rotate the game board? i planted flowers in front first and wasn't able to click through to the back ones once i did that. i got around it by clearing them and doing the back ones first. that was a little tough to figure out. but i LOVE how this game looks. great use of 3D modeling :D 

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super cute and cozy! i love the thought put into the animations for harvesting each type of plant. nice work :D 

this is cute, i love the art! reminds me of vintage childrens' books. i love how everyone has a bloodhound in this town for some reason xD. there is a bug where the people seem to pile up on top of each other rather than changing with different houses you click on. but regardless, this is a super cool concept. i'd love to see the artifact be used to discover some really juicy secrets!

really interesting idea. i immediately jumped to making every single thing poop because i am 12.

such a delight to play! reminds me of old mario games. the music was pleasurable to listen to as well, feels exactly like the turn from winter into spring. excellent work :)

this is so cute! honestly one of the most adorable games i've seen in the whole jam. just a little bug making snow-bugs. 5/5 experience for me.

so adorable! reminds me of children's book illustrations. maybe i'm missing something but i couldn't get past the nest-building level. it was a little tough for me. but i love the concept and vibe here. hope to see a more built-out version of this after the jam :D great work!

super cute, excellent presentation! very intuitive and easy to play . i liked it a lot. but you should definitely add some music and sound effects to take it to the next level :)

very cute concept! unfortunately the game display was a bit too large for my screen, and i wasn't able to properly play it. maybe an incompatibility with my screen resolution? but i like the idea :) 

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i love this one! super creative, very intuitive UX and smooth gameplay. challenging but not frustratingly so. the black box in the bottom-left corner blocks part of the gameplay screen and there were parts i couldn't get past because i think something i was supposed to see was covered up. i also got stuck on L4 and couldn't get the purple character to go up high enough to reach the platform. but overall awesome cool game and can't wait to play an updated build after the jam :D 

this was fun! i giggled at "dog damn food" xD. my only issue was that the text was a bit small - i found myself zooming in close on the journal and text and then zooming back out to play. everything felt too tiny. or maybe my eyes are just going bad. it would also be nice to know how much each item costs to place so that it's a financial puzzle as well as a reading comprehension puzzle. overall enjoyed it though, and really cozy cute concept!

cute concept i like the look of this game. a little hard to figure out in the beginning but i got the hang of it. got a little confused with the logs - i finished the game without realizing the  fire would finish the game. i think a bit of instructional info at the beginning would be helpful. 

excellent game - really racked my brain trying to solve this one. loved how intuitive it was. i can tell a lot of thought went into the UX so that all my brainpower as a player goes toward solving the puzzle without worrying much about figuring out controls. excellent design and great work.

very cozy and relaxing! i like the concept and this has a great foundation. i think it would benefit from having milestones to hit - maybe having customers pay for their drinks and the money you earn can buy more different add-ons for customers to request. or perhaps a timer where you have a goal amount of drinks/money to make each day. overall enjoyable and nice work. thanks money :)

i like this! very relaxing and cozy. not too difficult, and fun to figure out what works and what doesn't. nice work.

very cute! i enjoyed the vibe and the music. very intuitive and wintry.

i think it would be cool if the game was a bit more fast-paced, and put a twist on the pac-man concept by making the whole map into slippery ice.

really like this concept - reminds me of the crimson room. unfortunately i couldn't make it to the end - in one playthrough i got stuck behind the boxes in the locked room and couldn't get back out. in another i was trying to place a mirror and it noclipped through the floor and i couldn't get it back. i'll definitely try it again later though - love the vibes :D 

the art is so cozy. i can gather that in the bedroom there will be a shelf with different items on it to click and learn about. i'm curious where it'll go from there. i hope you're able to get further along in a later build, i'd love to see a finished version :D 

i thoroughly enjoyed this! a bit tough but not frustratingly so. i found myself spending quite a bit of time trying to strategize. nice work.