having grown up on pokemon snap and duck hunt...this game is an absolute feast for my inner child. excellent work all around.
mazzy
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this is super cute! i love the concept. unfortunately i got a bit frustrated as it seems there's a precise order to put in ingredients, and a precise spot to drag the order to when i am trying to give it to the customer. many times i mixed the correct ingredients and still got no drink, and gave the drink to the customer but it was not accepted. however the vibe of this game is super cozy and springtimey, and i know these issues are a small fix. awesome work and i'd love to see a later build with a little bit more margin for player error :)
i don't speak russian but it was very easy and intuitive to figure out. i only struggled with the fact that the trees' needs change anytime i strayed too far from them. it was a bit frustrating looking for the fertilizer only to find that now that same tree i collected it for no longer needs my fertilizer, but now is asking for water. nevertheless i like the concept and it's very cute :)
this is adorable! like cookie clicker but feeding ducks. 10/10 great experience.
i came across a bug where after a point the shop options stopped showing and had to cut my gameplay short unfortunately. was looking forward to building my duck feeding empire. but otherwise really nice work, very cozy :)
nifty little game. i like the background art. i got stuck on level 4 though and couldn't get through! might give it another go later.
i also encountered a bug - in full screen the platforms are too high to jump onto them. it's fine when not in full screen, but might be good to either remove the fullscreen button or play around with the resolution until it works at any size.
nice work :)
i like that idea! i didn't catch the "space for fast movement" instruction the first time around but playing through a second time, i found myself glued to it. so maybe having the fast speed be the default speed would be good.
i like the warning idea! i think that would be super helpful.
nice work again :D this is one of my favs i've played so far in this jam and i've revisited it quite a few times.
very cute! i'm glad i read the comments before moving on and realized there was more to the game than just the first level, because if not for the comment about the rope i would have thought the game was simply unfinished. i would implement a short sort of dialog onscreen instructing the player on what to do next like "click the rope to bring the sun up" or "feed the animals their favorite foods" so it's clear what must happen next. overall awesome cozy spring vibes and super duper adorable :D
i had fun with this one! there's definitely a learning curve to play well but once i got the hang of it it was very enjoyable. i think it would be nice if the fairy could fly as fast as the fruit falls - there's not much room for hesitation when the fruit starts to fall. i'll definitely revisit this one though - my current high score is 12 but i bet i can get to 20 :)
this is cute, very interesting UI! though, is it possible to rotate the game board? i planted flowers in front first and wasn't able to click through to the back ones once i did that. i got around it by clearing them and doing the back ones first. that was a little tough to figure out. but i LOVE how this game looks. great use of 3D modeling :D
this is cute, i love the art! reminds me of vintage childrens' books. i love how everyone has a bloodhound in this town for some reason xD. there is a bug where the people seem to pile up on top of each other rather than changing with different houses you click on. but regardless, this is a super cool concept. i'd love to see the artifact be used to discover some really juicy secrets!
i love this one! super creative, very intuitive UX and smooth gameplay. challenging but not frustratingly so. the black box in the bottom-left corner blocks part of the gameplay screen and there were parts i couldn't get past because i think something i was supposed to see was covered up. i also got stuck on L4 and couldn't get the purple character to go up high enough to reach the platform. but overall awesome cool game and can't wait to play an updated build after the jam :D
this was fun! i giggled at "dog damn food" xD. my only issue was that the text was a bit small - i found myself zooming in close on the journal and text and then zooming back out to play. everything felt too tiny. or maybe my eyes are just going bad. it would also be nice to know how much each item costs to place so that it's a financial puzzle as well as a reading comprehension puzzle. overall enjoyed it though, and really cozy cute concept!
very cozy and relaxing! i like the concept and this has a great foundation. i think it would benefit from having milestones to hit - maybe having customers pay for their drinks and the money you earn can buy more different add-ons for customers to request. or perhaps a timer where you have a goal amount of drinks/money to make each day. overall enjoyable and nice work. thanks money :)
really like this concept - reminds me of the crimson room. unfortunately i couldn't make it to the end - in one playthrough i got stuck behind the boxes in the locked room and couldn't get back out. in another i was trying to place a mirror and it noclipped through the floor and i couldn't get it back. i'll definitely try it again later though - love the vibes :D



this is awesome. only note is as a laptop user i don't have a mouse wheel and was stuck with the same brush size for the duration.