finally gave this a try and it was really good ! just wish there was more to sink my teeth into , but i guess that's what the full game's going to be for . also, THANK YOU for not letting attacks miss (or at least making attack accuracy *really* good) , shiren does this and it makes me so upset when i miss a mamel on floor 1 5 times and die lol
mayzmae
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hi, i have not used radmin VPN before but from my own testing via LAN this seems to be firewall issues.
if you hosted a game for the first time through windows then you might've gotten a popup asking you about allowing S&P through the firewall
if you accepted that then try hosting again as even after confirming you'll still need to restart the server. hope that helps some!
PS. if you *didn't* allow S&P, you can edit that through the firewall & network protection settings. you'll have to allow "starships & penguins v0.07-win.exe"
this was a good game! while the combat was a bit shallow and had lack of choices (restrict didn't really serve much of a point until the end-game thanks to a certain DOT ability) and it didn't test my prowess too much even on hard difficulty (i'll be trying vicious though!) that's my only issue with the entire experience.
writing was serviceable, character designs were pleasing, art was solid, and the music? absolutely stellar. i'd gladly pay whoever composed the tracks here because the music was easily my favorite thing about the entire experience.
i haven't played any torch60 games prior to soma union however i'm quite stoked to see any future endeavors

ive heard about this game from a friend group im in, and seeing that it's been coded in gamemaker studio im going to get straight to the point.
how far does mod support go for this? does it only stretch to custom charts and sprites or could you theoretically slap a couple .gml files in there? im currently out of town so im unable to check for myself
1. i did see rivals of aether project backups being mentioned there though i didn't think much of it at the time
2. ohh, that makes sense actually, i hadn't tried doing that as i was just opening the gml files directly and assumed that the dialects only made said api entries detected on all gml files, not knowing that projects were even a thing
forgive my ignorance, but thank you for the help regardless lol
so i tried setting up the rivals of aether dialect for gmedit, and no matter what i try, the rivals of aether specific functions are still showing up as variables/non-valid functions
i've done everything guides have told me to do. i've placed the roa folder directly from the zip i downloaded from the roa workshop guide into gmedit's api folder, reloaded constantly, even having tried downloading gmedit and the dialect again, though my attempts have been fruitless. while the dialect isn't 100% required for me, it would be nice to not have to remember all of the roa exclusive functions
is there something obvious i'm missing? thanks for assistance in advance



