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maylokana

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A member registered Mar 16, 2020 · View creator page →

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YESYESYESYESYESYESYESYESYESYES

this is pretty neat, i just hope it's not abandoned

this was a good game! while the combat was a bit shallow and had lack of choices (restrict didn't really serve much of a point until the end-game thanks to a certain DOT ability) and it didn't test my prowess too much even on hard difficulty (i'll be trying vicious though!) that's my only issue with the entire experience.

writing was serviceable, character designs were pleasing, art was solid, and the music? absolutely stellar. i'd gladly pay whoever composed the tracks here because the music was easily my favorite thing about the entire experience.

i haven't played any torch60 games prior to soma union however i'm quite stoked to see any future endeavors


rgss102e.dll is missing from the downloada fix would be appreciated

tried this with online co-op, doesn't work, is there a possibility of making this work in co-op?

kind of a shame they decided to go with the nuclear option.. still, good luck with your future projects on greener pastures!

on that note, what's the future for dunkehr going to be?

ive heard about this game from a friend group im in, and seeing that it's been coded in gamemaker studio im going to get straight to the point.

how far does mod support go for this? does it only stretch to custom charts and sprites or could you theoretically slap a couple .gml files in there? im currently out of town so im unable to check for myself

1. i did see rivals of aether project backups being mentioned there though i didn't think much of it at the time

2. ohh, that makes sense actually, i hadn't tried doing that as i was just opening the gml files directly and assumed that the dialects only made said api entries detected on all gml files, not knowing that projects were even a thing

forgive my ignorance, but thank you for the help regardless lol

(1 edit)

so i tried setting up the rivals of aether dialect for gmedit, and no matter what i try, the rivals of aether specific functions are still showing up as variables/non-valid functions

i've done everything guides have told me to do. i've placed the roa folder directly from the zip i downloaded from the roa workshop guide into gmedit's api folder, reloaded constantly, even having tried downloading gmedit and the dialect again, though my attempts have been fruitless. while the dialect isn't 100% required for me, it would be nice to not have to remember all of the roa exclusive functions

is there something obvious i'm missing? thanks for assistance in advance