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maybe_michael

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A member registered Apr 24, 2016 · View creator page →

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1 seems to require 2 first, So I guess 2? Will definitely require a way to distinguish in the AI types(classes?) in the decision tree.

I noticed the part about moving a tree with its root, but it works a bit wonky if given node has 2 parents.

I understand that the setting menu is secondary to major features (saving/loading), and I hope the project grows to eventually acoomodate them.

HI! Just downloaded and played the first couple of challenges. The idea is great and I hope it will be extended to include multiple bot types.

For now may biggest problem are:

  • no volume controls (I simply don't want to modify the master volume settings to make the game quieter)
  • music speed-up while fast forwarding
  • negation symbol seems a bit confusing
  • no ability to save/load AI trees
  • no group select on AI edit view (would help with organizing the boxes)
I hope you will manage to expand this proof of concept into a full fledged game.