I think one strength is the boost movement. A bug I encountered was after I respawned, my screen continued to shake, and I continued to take damage. For the page I would add more images
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This is my favorite game so far. I like how there is multiple games within the one game. I would revise the rhythm game so you lose points if you click the wrong key. Otherwise the user playing could just spam all the keys and get a perfect score. I would also change the cover art to make it look like the game. Right now it looks like it would be a game about sea food.
A strength is the movement. It's really smooth and forces you to try to predict where the wall is. A point of friction is that when you run out of health you just respawn where you were, and if you get stuck, you stay in the same spot and respawn endlessly without being able to move. I would change the cover art to make it look more relevant to the game.
The game is very well rounded and I like the movement. I like how you can glide when you jump off of the top of the structure. I was confused on how to use the lazar gun though. Once I collected it and tried using it, it was releasing a blast at the enemies, but the enemies weren't being eliminated. I would also work on the cover art for the game, I think you have a solid game, but the cover art would cause a lot of people to just scroll past.
I think a strength in the game so far is that the game has a purpose and direction and I can understand how to win without having to read anything. I can learn on my own as I go. But I think you should fix the text next to the door's when you go up to them, because it can be hard to read when you're character is standing over the text.