This was a treat to play! Well done!!
Maxsito
Creator of
Recent community posts
Got all the way to day 10! Went for sentience, because the drag and drop was being very finnicky with some plant hitboxes. The music did get a little too loopy, which made it feel less fun for long term play, but other than that, solid game! Would love to see more plant variation and or random events that might occur after a random day!
Exceptional art, and a lot of it too! Loved meeting all the new people and trying to predict what kinds of flowers they would want the next day. Very engaging!
Only minor issue is that dragging the flowers out of their vases is a bit tedious since there are so many, and I kept losing flowers off the edge of the screen when tossing them due to impatience :p
I also accidentally interacted with the bed once while holding a basket, and that basket was stuck there for the rest of the game.
Some instructions and a win con would be helpful. The objective seems to be to purchase as many objects for as little as possible. I found myself putting one gold and spamming the buy button because i optimize the fun out of my games.
Suggestions that you do not need to take
1. To discourage the player from spamming, there could be a penalty for failing a purchase (maybe losing money or stats)
2. As an objective, there could be a goal amount of objects you need to get. Maybe you can sell the objects to get more gold, in which you can buy more objects. The infinite loop could be to go higher and higher with more expensive items.
That being said, thanks for making!
wonderful use of theme. Solid gameplay, and I do appreciate the alternating paths; it must have taken a bit to plan the puzzles. The customization is really cute. Just one note, I noticed the game started to lag after I I completed the loop four times (i was having fun). I didn't consider this in my rating, but it might be something to look into if you also experienced this.




