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MaxPrimeDE

12
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A member registered Dec 17, 2024 · View creator page →

Creator of

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Sounds like a good idea. How about "missing"?

So. Not to be rude or anything but is the theme simply not public so far or is "to be announced" literally the theme?

Yeah. The box can deffinetly be tricky to aim your throw with but that's also the reason for why you gain twice as many points for hitting an enemy with it than hitting them with the horizontally flying rock. On that note there was also planed to be a third throable that would have been even more difficult. Randomly bananas were supposed to spawn and had a monky grabbed one they would have gotten a speedbost but if you managed to grabb them you could have tosse them like a bomerang but if you didn't catch / jump over them when they return you woul have lost a lot of points. Unfortuantely I had to scrapp hat idea because I ran out of time. Instead the banana got replaced by the battery that speeds up the player. But yeah. If I ever make an updated version I'll probably add indicators that show you where you will throw stuff.

Nice and relaxing. That description though is pure gold. The dark humor fits the darkness of space. ^^

Looks interesting but the enemies except for the first seem to be broken. At the very least they don't seem to move towards the player and just stand there menacingly.

Overall a nice game. For further levels using the side switching I'd recommen also switching A/D because it's kinda confusing if pressing what once was right now moves you to the left. I also had a bug on the final level where the music cut out once the level started and I thought for a moment that this would turn into a horror game.

I really want to like this one and maybe it's just a problem with my pc's settings or something like that but the premmise of dealing more damage the faster you go kinda flys out of the window when every time I grapple I just instantly go max speed an can't controll myself at all.

Feels good to play and the art is very nice. Though it took me an embarrassing amount of time to realize I had to click on that block in the top right corner to get going.

Feels very nice to play. The only bugs I encountered were visual (e.g. the line of the grapple getting stuck randomly while the player still moves). Overall I'd love to play more of this.^^

Very nice and relaxing. I'm gonna guess the grappling in this case refers to grappling with anxiety or something like that? If so it's a very creative interpretation of the prompt.

I like it a lot but some sort of indicator on the range of your grapple would have been nice.

It's very fun to play around with.^^ I was kinda surprised at first with how fast everything was moving but turning down my screens framerate fixed that.