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Iddo Adar

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A member registered Mar 12, 2016 · View creator page →

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Cool stuff! Got some issue with the mouse offset so I kept having to find the right way to drag it.

Good work though :)

(1 edit)

I really like the idea of armament availability = satellite availability. I think it was a little annoying fighting the bugs with something I have to keep opening the menu to call on - It'd have been good to either get it as soon as its available, or have it be easier to hit the enemies a bit.
Also it'd be nice to be able to pull out the battery from the respawn pad - so I won't have to wait for it to run out to start a fresh run.
All that being said, enjoyed it enough to get a cookie, so good job :D

I love the art and sound in this. Very pretty, very pleasant
The gameplay is also nice, quite challenging. Wish I had an option to play with both hands somehow 

Really hard but really addictive!

Still working on that xD 

Very pleasant and chill. cool stuff!

Very cool interpretation of the concept and quite fun :D

I'll give it a whirl and rate - ofc :)

The Circle must hold!
Thank you ^-^

Thank you so much!

Yeah we're already working on an update for after the jam with fixes like the moon not being round as well as an easier learning curve :D 

Absolutely agreed :) I'm working on a difficulty scaling thing as we speak.

Thanks for playing and the detailed feedback!

Much appreciated :D Such kind words ^-^

Thank you so much! Really happy you like the idea ^-^

Thanks so much!
You also make a very good point. I added it to my task list to do a slightly different color for steps in different spin directions :)

Hell yeah! thank you :D

Thank you so much!

Thank you :D Apparently it is quite hard xD

Hilarious and nostalgic :D
I liked how some upgrades are more than just another way to change numbers but also a new mechanic.
I especially loved the spinner idea for a clicker game - I like that it gets momentum, then I can stop clicking, choose some upgrades and continue. Clever!

I love pool, and I love word plays and the mechanic really lends itself well to it!
Very very cool, one of my favs this jam :)

Absolutely agreed. I'd love to ease in a bit better. Thanks so much for playing and the feedback!

Thank you very much <3 Very happy you enjoyed it ^-^

Thanks! Much appreciated :D

Really glad you enjoyed it in spite of the difficulty :D

Thank you so much <3
Really glad you enjoy it and that the theme tie-in reads well :D

Agreed - I'd love to make a better ease in :) Thanks for playing! 

I like it the idea here :D and the execution is pretty fun too! well done

Very nicely executed :) The movement in the menu reminded me of 90s stuff like Icy Tower. Very cool :)

Thanks :D We might just do it, who knows ;)
Thought of making it a roguelike, survive night after night, starting easier but becoming much harder. Wdyt?

The Circle holds! :D Thanks, glad you enjoyed it ^-^

I love find the anomaly game! Kinda wish I knew it from the start tho :D cool stuff!

I agree! Jane's really outdone herself on those. Much appreciated, thank you <3

Nice game - funny idea :) I enjoyed the retro aesthetics

Yaay!! The Circle holds!

I'd like to make it a little easier to control but also still keep the challenge. Thanks for the feedback, glad you ultimately enjoyed it :)

Thank you!

I'm already thinking of polishing it a bit controls wise as well as communication wise :)
Thanks for playing and for the feedback :D

Thanks :D

Appreciate you gave it a full chance :D Thank you very much!

Thank you so much for the detailed comment! I managed to beat the game on a mac trackpad :D But yeah it wasn't easy and I had a few days with it.

Thanks for playing and commenting :D

Fair enough. Thanks again for playing :)