Hello! I purchased this asset and have been messing around with it, for a bit using the provided demo. The effect itself looks pretty nice and there seems to be a lot of customizability!
I do wish there was more documentation though;
I couldn't figure out how to change the hologram's effect parameters in the Step Event after it's initially created, until I dug around in the code for a bit, and even then I wasn't familiar with the 'static method functions' so it took awhile to figure out.
I've moved on from the demo and am now trying to add the effect to my main project and have a question. How do I make sure the drawn hologram sprite respects the sprite's origin set in the IDE? When I draw a sprite with the hologram effect, it seems to have some other additional offset applied to it, making it not draw where I'd expect it to be, thank you
MaxLos
Creator of
Recent community posts
Hello, I don't quite understand how I can reload local functions or I guess 'methods' using GMLive. I keep getting an error telling me to use 'live_method' instead of 'method'.
For scripts created in the IDE, I understand that you do:
if (live_call()) return live_result;
And then if the script has any arguments you'd put them in between the parenthesis.
But if I have a local function like this:
var my_function = function()
{
* blah blah*
}
What is the syntax for setting up live reloading for that? Thank you
Hello, I've been using GMLive for awhile and it's worked great until I updated GMS to the latest version, now I keep getting these errors when I try to run the game:
extensions\GMLive_fallback\pre_build_step.bat exited with non-zero status (255)
and
extensions\GMLive_fallback\pre_build_step.bat was unexpected at this time.
I'm using GMLive Version 1.0.74
Hey, just firstly want to say thanks a lot of making this awesome tool for free! I also wanted to ask, for the scanlines setting, is it possible to have them slowly move up or down? How hard would it be it edit it on my end to achieve this effect, since I'm sure you're done updating this asset. Thank you
