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MaximVanBrabant1

6
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A member registered 90 days ago

Creator of

Recent community posts

We appreciate you taking the time to share your experience! We’ll definitely take your notes into consideration.

Regarding the burning interaction, there should normally be sound effects playing, so it sounds like that might have bugged out during your session—our apologies for the confusion. 
PS: We hope your keyboard survived all that mashing caused by our game!

I really loved the attention to detail in the animations, it makes the gameplay feel very satisfying. The limited vision also added a lot of tension and really amplified the scares, which I thought was fantastic. Overall, the game is a lot of fun, particularly after unlocking some upgrades.

For some honest feedback, since the game relies on the player dying to give them more upgrades, I think it could be more engaging if the zombies movement felt less predictable. For example, having some enemies respawn in surprising locations would make it more difficult for the player. Right now, it can feel a bit like a “zombie COD” loop (which is maybe what you're going), where enemies are easy to predict, allowing the player to survive for a long time which means it takes a long time before the player actually gets upgrades. Adding unexpected threats could really heighten the suspense and make the gameplay even more thrilling.

Wow, horror games are my absolute favorite, and it’s been a while since I got genuinely scared like that! The art style really amplifies the tension, making every scare hit so much harder—definitely well done. I also loved the gameplay mechanics; they’re creative, engaging, and complement the horror perfectly. On top of that, the voice acting is incredibly polished—if that’s your own work, I’d be seriously impressed. I can’t wait to see more of this game!

Thanks so much for the thoughtful feedback — we really appreciate you taking the time to share your experience! You’re absolutely right about the lack of direction. It’s something we’ve noticed other players mention as well, especially since the visual feedback for some interactions isn’t as clear as it could be. We’re planning to add a short in-game tutorial or onboarding section to guide players through the basics, so it feels more intuitive even without reading the itch page. If you’d like, feel free to share which parts were the most confusing as a new player — that kind of insight is super valuable for us. Really glad to hear you still enjoyed the core loop despite that!

Thanks! Glad you liked the models — we had a lot of fun bringing them to life!

Haha, awesome! We’re glad you had fun with it — we really wanted that chaotic energy to shine through while still giving the player a sense of control so it wouldn’t become overwhelming. Finding that sweet spot was a challenge, so it’s awesome to hear it kept you hooked!