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Max Brown

9
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A member registered Jun 14, 2020 · View creator page →

Creator of

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I am completely un-biased but 10/10 game of the year.

All of the visual elements work really well together, it helps make the game feel well put together. having the player being a circle is also a fun design element.

The nice simplicity of the sprites and designs mean that You could probably afford to make everything smaller or more zoomed out, which might make it easier to see were you are going as a platformer,

I liked the jumpin

You did a good job of making it feel like player input mattered. it didn't just feel like a branching story, it felt like the player was taking actions instaed of just making choices.

the way you make it clear that your reputation impacts how well things go for you coupled with how clear the impact various dialog options will have on your reputation means that it is fairly easy to figure out the "correct" path through the game. But the characters and dialog make it worthwhile to explore the less "optimal" routs through the game. I did get a small bug that didn't reset my health and reputation through restarting the game though.

The art is good for setting the stage, but the complexity coupled with the yellow text can make a couple of parts kind of hard to read.

The ambient sound does a really good job of setting the mood, and the other effects, like the way some words jitter and the fact that all of the art moves works well together.