Yarntown was a small side project I did in like a month, so it doesn't have settings, options, or controller remapping. I'd put that in if I made Yarntown its own IP as a full game.
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I got that bug once or twice too, but never figured out what caused it. Basically, the lighting system tries to shift from one color of light to another, but can never land on the new color, cycling through a bunch of RGB values to try and hit it.
Next game / if Yarntown becomes its own IP, will have a different lighting system, that one hogged too much CPU anyway
That's actually a difference between Bloodborne and Dark Souls, BB doesn't have fog doors going in, so you can be surprised when coming up against a boss. Other than the fact the level design is so excellent that you can usually tell based on pacing and visual hierarchy that you're headed into a boss area, hahaha
Okay, seems like your computer doesn't support hardware acceleration. As a workaround, if you run the game with the Solarus launcher there will be an option for disabling video acceleration. Nothing else should be affected by disabling that.
Do you mean after enemies get stuck on a wall, they remain stuck even if the wall is no longer between you and them? Just fixed that for Gascoigne but I haven't seen it on other enemies.
If they're just trying to walk straight toward you and can't get past a wall, yeah, they're a little dumb lol. Would need to write a pathfinding algorithm and haven't.
That's how it's always been, you must have just gotten enough insight to see the truth recently.
jk, I dunno what's going on with that. I'll try and figure it out, what kinda OS and graphics card are you using?