Just place the files from the 0.9 version in a new folder and copy the "hotscreen.save" and the hole "CUSTOM_DATA"-folder from your 0.8 folder to the new 0.9 folder. If you have any "hotscreen_profileX.save"- (X can be any number) files in your 0.8 folder, copy them too.
If it asks, if you want to replace the files, after pasting, click yes.
max121298
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Yeah, for TensorRT it needs the dlls from a github-repository, which are 103MB. I sadly didn't find a provider for OpenVino and MIGraphX doesn't exist on Windows. It is a Linux only library. But I think with tensorrt, most of the people would be fed, I don't think, many people use Intel GPUs.
Yeah, but It's also possible to download the tensorrt provider and put in in the right places with a c#- or gdscript-script, so that should be easy. There ist also an github-api to check the version of the current release, so it should be easy too, to check, if a new version is available, without any user input needed outside of the app.
When I wanted to try out the new accelerator feature, I got the error 'Error: no WindowsML providers are found', just like many other people. Since I like playing around with software, I tried to fix the issue myself and found the problem:
Your implementation of the provider-loader requires Windows 11, specifically the RegisterCertifiedAsync() function and its associated calls. I changed the code so it loads the providers directly from the DLLs, and it worked perfectly on my Windows 10 PC.
I’d like to share these fixes so that everyone, even those on Windows 10, can use this cool new feature. Is there a way to contact you so I can send you the changes/files, allowing you to implement them into your Godot project for a 0.9.1 version?