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MaX0621

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A member registered Sep 18, 2024 · View creator page →

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(1 edit)

Hi everyone! 👋

I'm a solo indie developer currently working on a 2D top-down farming game called MaX Farm. The playtest version is now available on Itch.io, and I would love to hear your honest thoughts and feedback!

About MaX Farm: It's a farming simulation game that integrates automation elements. In the current playtest version, you can experience:

  • Basic Planting & Mutation: Experience the core loop of crop farming, where plants have a chance to undergo basic mutations as they grow.
  • Water-Based Automation: This is a major feature of the game. You can build automation machines directly on the river, utilizing the water flow direction to build your farm's collection assembly line, making resource management much more intuitive.

Where I need feedback the most: The current version is open up to the "automated planting" stage. If you're willing to take a little time to play, please help me focus on:

  1. Water Building System: Is placing machines along the water flow intuitive and easy to grasp?
  2. UI & Beginner Experience: Does the interface look comfortable? Does giving seeds right at the start help you know exactly what to do first?
  3. Overall Smoothness: Does the game run smoothly? (There were frame drop issues before, which I've just optimized, so I want to see how it performs now).

Play & Links: 👉 Play for free on Itch.io (Download): [MaX Farm.]

Also, my Steam page just went live! If you see potential in this game, please consider adding it to your Steam Wishlist! This is a huge encouragement and support for a solo indie dev: Wishlist MaX Farm on Steam here

Community Mutual Help (Play for Play): Leave your comments and feedback! In return, I would be more than happy to play your game and leave my feedback as well. Just drop a link to your game or forum post in your reply!

  • Thank you for your time! Looking forward to seeing you in the comments!

  • "Thank you so much for playing and for taking the time to write such a detailed guide for other players! I'm truly moved and so glad you enjoyed the core concept of the game.

    I've read through all your feedback carefully. Your thoughts on plant mutations, the FPS drop caused by auto-collectors, and the frustration of the farm wiping after beating the game are incredibly valuable to me.

    Right now, I'm working hard on the next major update, heavily basing it on the feedback I've received from players like you. In the next version, I'll be introducing a brand new 'Affix/Modifier' system, a much more comprehensive and smoother automated farming system, and of course, fixing those annoying bugs and lag issues you mentioned.

    It might take a little time to get everything polished, so please bear with me and stay tuned! Thanks again for your amazing support and patience!"

    Hi! I am blown away that you played for 3 hours! Thank you so much for such a high-quality and professional review. I read your comment multiple times, and it honestly made my day.

    I really appreciate your suggestions on the mechanics. I am working on a patch right now to fix the translation issues and improve the gameplay based on your feedback.

    Finally, thank you for sharing your experience as a fellow dev. It means a lot to me. I will definitely keep pursuing this project! :D

    Hey! Thank you so much for playing my game and leaving such detailed feedback. I'm super happy to hear that you enjoyed the harvesting! :D

    I have to apologize first—my English isn't very good. I think your idea about 'starting with carrots' is brilliant! I will definitely take your advice. I'm working on fixing the issues and making adjustments right now, especially the translation bugs and the tutorial.

    Thanks again for your patience and for helping me make the game better!

    (1 edit)

    Hi everyone, 👋

    I am a solo developer looking for feedback on my current project, [Max Farm].

    It is a 2D pixel farming simulation, but unlike traditional farming games, the core gameplay focuses heavily on Crop Mutation and Automation.

    Key Features:

    • Genetic Loop: Crops randomly mutate into new, rare species during growth or through fusion.
    • Automation: You can build machines to automate planting and harvesting tasks.
    • Expansion: Unlock new areas and upgrade your tools to manage a larger farm.

    The game is currently in the prototype stage. I would really appreciate it if you could give it a try and let me know:

    1. Is the core loop of "Planting -> Mutating -> Automating" fun?
    2. Any suggestions for mechanics or improvements?

    Play it here:

    https://max0621.itch.io/max-farm

  • Thank you for your time and feedback!